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crysis physics??? #270740
06/09/09 16:51
06/09/09 16:51
Joined: Jul 2008
Posts: 191
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MDMDFSS Offline OP
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MDMDFSS  Offline OP
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Joined: Jul 2008
Posts: 191
How did thay do that???

http://www.youtube.com/watch?v=Q7HLWrldg...PL&index=22

or this, It has a so big energy that thay can let 3000 barrels drop!
3000 barrals
That is amasome!!!!

Last edited by MDMDFSS; 06/09/09 16:55.
Re: crysis physics??? [Re: MDMDFSS] #270742
06/09/09 16:58
06/09/09 16:58
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
3000 barrels may not be realtime but first video, you can do it by using crysis level editor yourself?


3333333333
Re: crysis physics??? [Re: Quad] #270743
06/09/09 17:03
06/09/09 17:03
Joined: Jul 2008
Posts: 191
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MDMDFSS Offline OP
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MDMDFSS  Offline OP
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Joined: Jul 2008
Posts: 191
but is it passble to mack physic lick that with newton?

Re: crysis physics??? [Re: MDMDFSS] #270745
06/09/09 17:12
06/09/09 17:12
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
yes...

but 3000barrels video says that it was 0.2 frames per second, means it produces a single frame in 5 seconds, then the video edited and postprocressed to 30 fps, it is not real time. (catapult like things are possible with newton)


3333333333
Re: crysis physics??? [Re: MDMDFSS] #270747
06/09/09 17:14
06/09/09 17:14
Joined: Feb 2007
Posts: 353
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amy Offline
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Sure! With Newton 2.0 it's possible and Newton is more stable than the Crysis physics engine. In Crysis the physics stacks sleep and immediatly collapse if they wake up. They aren't able to stand on their own even if they are supposed to because many shortcuts are taken in the physics calculations.

But to be fair, Crysis already is several years old... Almost every physics engine (except for the one Gamestudio uses :)) can compete with Crysis physics nowadays.

Re: crysis physics??? [Re: amy] #270910
06/10/09 13:07
06/10/09 13:07
Joined: Jul 2008
Posts: 191
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MDMDFSS Offline OP
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I downloaded newton, but there is no code editor or somthing like that, how can I work with that???

Re: crysis physics??? [Re: amy] #270938
06/10/09 17:28
06/10/09 17:28
Joined: Jan 2004
Posts: 3,023
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Helghast Offline
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Helghast  Offline
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Originally Posted By: amy
But to be fair, Crysis already is several years old... Almost every physics engine (except for the one Gamestudio uses :)) can compete with Crysis physics nowadays.


I've ALWAYS used 3dgs's ODE, it totally depends on the users settings if it looks shit or not... It definatly can compare with any other high quality phyiscs engine. Just need to devote the time to set it up properly (like anything in a game...).

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: crysis physics??? [Re: Helghast] #271006
06/10/09 20:04
06/10/09 20:04
Joined: Feb 2007
Posts: 353
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amy Offline
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amy  Offline
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Posts: 353
Even with a lot of tweaking (which shouldn't be necessary) you can't get ODE 100% stable. It's buggy. It's really great if your customer complains about objects that rocket around for no reason and you can only say that you can't do anything about it.

It simply is the worst physics engine out there. The O(n) solver is very unstable and the O(n^3) solver is very slow (and still sometimes unstable). There are only two somewhat reliable collision shapes (box and sphere - how would you do those barrels? :)) and many other features are missing.

Re: crysis physics??? [Re: amy] #271068
06/11/09 05:29
06/11/09 05:29
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
I agree with Amy. It's unstable, sometimes when i make a physics ball it hangs in its place. And often crashes the engine. It looks ugly anyway.

I'm using ODE in my project now, until someone make a better wrapper, something better than ODE and Newton. Havok is cool, PhysX is awesome!! But i don't want a 20 MB driver just if i want to make a physics ball.

Re: crysis physics??? [Re: Cowabanga] #271123
06/11/09 11:04
06/11/09 11:04
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
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Helghast  Offline
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Posts: 3,023
The Netherlands
hehehee, ok, my physics things really stop after using boxes and spheres, probably the reason I didnt find it all that bad.

Also, my ragdoll was made with ODE, dont have a lot of trouble with that either...

but, from my professional work experience, Havok is not 100% stable either (agree it's alot better though :P).

However, I never had much trouble whatever I did (even in old A6, when i created car physics...).

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
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