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Re: splatter game [Re: achaziel] #271871
06/15/09 14:18
06/15/09 14:18
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
Originally Posted By: achaziel
*yawn* oh jesus, yet another zombieshooter. don't get me wrong, it looks like solid work, good scripting and all that, but it's like those ww2 shooters: you know one, you know 'em all.

yeah thats true you need a special kind of feature in the game to make it cool. How about Injections you can give youself or drugs or anything to impropve you skill^^


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Re: splatter game [Re: alpha_strike] #271874
06/15/09 14:20
06/15/09 14:20
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
darkinferno got a point here, the enemies seem like simple cannon-fodder. I know zombies are actually cannon-fodder, but games like Left4Dead prove that the times of these are over;
A fast moving zombie would relly give a reason to save slow motion; It would rise the level.

Re: splatter game [Re: the_clown] #271879
06/15/09 14:54
06/15/09 14:54
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline
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BoH_Havoc  Offline
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Posts: 655
to your left
I'm a shader-whore, so here goes: laugh
(I know eye-candy comes last for a game, but most other things have already been mentioned)

- The bullet effect in slowmo looks cool, but you clearly see it's just a cylinder with a refraction shader once you move around the effect. You can do better than that, i know it wink Maybe add an inverted velvety shader and use that as alpha?

- As already mentioned, the zombies don't really fit the overal style, the lighting is too toony and looks flat. I don't know if normalmaps are supplied with the modelpack, but if you have them, use them. Add a shader which adds normalmapping for detail and better lighting, (little) specular lighting and velvety for depth, environment mapping so the limbs look as if they are still wet of blood. Maybe you could add a little refraction to the limbs instead of environment mapping, as you already have the refractmap for the bullet effect? This could actually look better and more "wet" than environmentmapping.

- Add shadows. There is no better method (besides sound) to add athmosphere to a zombie game. Either use A7's accelerated stencil shadows with LOD or a shadowmapping shader. I think that would add a lot to the overall look and athmosphere smile

- You have a refractmap, maybe you can also use it to spice up the explosions? That way you also get fake soft particles and a more firey look, if done right.



Looking forward for more vids! wink



Shade-C EVO Lite-C Shader Framework
Re: splatter game [Re: aztec] #271881
06/15/09 15:02
06/15/09 15:02
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Posts: 1,565
innsbruck, austria
Originally Posted By: aztec
Originally Posted By: achaziel
*yawn* oh jesus, yet another zombieshooter. don't get me wrong, it looks like solid work, good scripting and all that, but it's like those ww2 shooters: you know one, you know 'em all.

yeah thats true you need a special kind of feature in the game to make it cool. How about Injections you can give youself or drugs or anything to impropve you skill^^


sounds a lot like bioshock xD


Yeah, but... Who is Lu?
Re: splatter game [Re: achaziel] #271896
06/15/09 15:46
06/15/09 15:46
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
The zombies ideas is so 1990.

Re: splatter game [Re: Cowabanga] #271900
06/15/09 16:08
06/15/09 16:08
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Posts: 4,608
Megaman 9 is so 1990. Just think about it.

Great game, alpha


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Re: splatter game [Re: Cowabanga] #271901
06/15/09 16:09
06/15/09 16:09
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
looks very good. but that shotgun is little annoying - it's sound of reloading after each shot. maybe if you could shoot more bullets before reload.

also i agree, limit the blood splashes.

about the tone and textures and different types of zombies - i believe that was your plan and you'll add them in your game wink



Ubi bene, ibi Patria.
Re: splatter game [Re: mk_1] #271911
06/15/09 16:38
06/15/09 16:38
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: mk_1
Megaman 9 is so 1990. Just think about it.

Great game, alpha

crazy Wrong thread? laugh

Re: splatter game [Re: croman] #271915
06/15/09 16:57
06/15/09 16:57
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
does no one notice the name of the thread is splatter game? what is a splatter game without excessive splatter?

Re: splatter game [Re: lostclimate] #271918
06/15/09 17:05
06/15/09 17:05
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
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croman  Offline
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Joined: Nov 2007
Posts: 1,032
Croatia
yeah, but there's too much splatter even for a splatter game smile



Ubi bene, ibi Patria.
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