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Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #262625
04/24/09 23:23
04/24/09 23:23
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
Originally Posted By: Machinery_Frank
Hey, Samb, your game is fantastic. Controlling the ball works perfect and the level1 is very stylish, nice background and great level-design. Congratulation!

You really have to finish this. Wish you the best luck!

Thanks, and I try my best to finish it smile

Just make some nice bundles in the next weeks, cause then the game will even look good wink

Re: Unity 2.5 for Windows - sooner than you think [Re: Samb] #262678
04/25/09 07:46
04/25/09 07:46
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
What bundles do you have in mind? If you need anything from Dexsoft just write me a message.

Regards


Models, Textures and Games from Dexsoft
Re: Unity 2.5 for Windows - sooner than you think [Re: Machinery_Frank] #263220
04/28/09 13:22
04/28/09 13:22
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
Do you guys know that you can try the Pro version of Unity also? Just send them an email asking for it and they will send you a link with a code that will only work for 30 days also.

Re: Unity 2.5 for Windows - sooner than you think [Re: XNASorcerer] #266965
05/21/09 04:55
05/21/09 04:55
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya.

I gotta say, the more I use the Unity Indie demo, the more impressed I get. I'm really diggin' it's workflow for artists. I've just emailed the unity guys to see if I can demo the Pro version (my next project will make heavy use of 'special effects'...glows, color-corrections, etc.).

I'd *LOVE* to be able to EASILY do the same in A7, but getting models with diffuse, normal, spec, bump and luminosity maps is...oh, wait, impossible without delving into custom shaders (I assume?). I have no clue how to program shaders, and my C++ is about 10 years out of date.

Maybe when A8 or the much touted, and still ethereal, "real-time editor" shows up things will change...but right now, Unity is looking pretty damn sweet from an artists standpoint.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: Unity 2.5 for Windows - sooner than you think [Re: Paul_L_Ming] #271580
06/14/09 00:47
06/14/09 00:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Just played with the FPS tutorial : Amazing smile

A7 FPS is far far far from the Unity one in terms of showcase
Let's talk about amazing workflow !
And the very bad old assets of A7 that have more than 5 years could be reaplaced caus they don't make a good advertisment for it frown



-I added two spots lights to the scene , in the editor when you
adjust values you see in real time how it affects the scene (objects ,ennemies with shaders and level) : TOP NOTCH.
No CODE , no shader problem.
The lights affects ennemies shaders when they pass throught or your weapon , amazing cool !

I added another point light , when you adjust distance and intensity, that 's really two different parameters , not like in A7 where you just have distance !
And the light was so intense that you thought you were near a volcano. It affected level, ennemies with bump maps etc ...
AGAIN No code ...

-The precise collision on ennemies is far more advanced than the very simple collision of 3DGS, And ragdoll is cool.
The ragdoll system is already integrated in Unity !

-There are things i have to dig , like the waypoins :
in the editor that's represented by the letter "W" in 3D and big . There are some sort of portals you can place manually, to optimise frame rate.

Finally , i exported the game, what is cool is the opertaing system choices you have (Window,MAc, window browser ...) , it just works directly, and it automatically zip/pack all media and game. You just go to the folder and launch the .exe

Well, the interface is so sophisticated :
for each object or thing you access is properties(material,textures,shaders,script) in the right panel,and you see thumbnails of textures, normal map, mesh model.
And you can visually edit all that ! Just amazing workflow !

Well i begin to dig it,interface so beautifull ,smooth,clear ! I can't go back to A7, sorry !
Perhaps A8 will make ne return to 3dgs , for the moment
that's two different worlds smile

Last edited by ratchet; 06/14/09 12:00.
Re: Unity 2.5 for Windows - sooner than you think [Re: ratchet] #271742
06/14/09 19:39
06/14/09 19:39
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
No!! Not you, Ratchet!! frown
At least stay working with A7, and Unity. frown

Re: Unity 2.5 for Windows - sooner than you think [Re: Cowabanga] #271765
06/14/09 22:34
06/14/09 22:34
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
No worry, i've been working all day with Unity :
I've been following the 3rd person tutorial amazing.
What amazes me is the possibility to change particles properties, meshes or lights properties with the game playing :
And it can only give ideas for A7 wink

But caus i'm not friendly with Unity script,it takes me a lot of patience , learning , time to integrate all these things.
So i have been back to A7 smile !

I've exported an animated character from Blender to MED.
I need to talk to Ventilator to improve the export plugin.
With it's great Blender plugin , you must specify manually each frame : But if yo have 79 frames: you must type the numbers from 1 to 79 : AWFULL !!
(even more i could reach the 46 number only in the input box , caus it was full)
I think it won't cost a lot to Ventilator to integrate intervals instead of all frames for the plugin !
Just type 1 and 79 to export all frames from 1 to 79.

Well i msut not forget this is an Unity thread !


Last edited by ratchet; 06/14/09 22:37.
Re: Unity 2.5 for Windows - sooner than you think [Re: ratchet] #271783
06/15/09 03:07
06/15/09 03:07
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
ratchet, you can just skip numbers too, you could go 1 3 6 9 12 15 18 etc. since the engine will interpolate in between, you dont really want too many frames in an animation anyways, it will eat your memory up really bad.

Re: Unity 2.5 for Windows - sooner than you think [Re: lostclimate] #271791
06/15/09 06:02
06/15/09 06:02
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
It would be nice to have both in the exporter -- use commas to separate individual frames, and a colon ":" to indicate an interval (such as 1:79, if you really need that many -- is this for a cutscene or something?).

I would love to be on-topic, but I don't actually know much about Unity, nor am I particularly interested in it. I like programming, and A7 is a great environment for programmers (Lite-C is great, fast, it's easy to integrate shaders on a per-model or per view basis, etc).

And ventilator's blender exporter means I really don't care how bad MED is.

And I already have A7 :P

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: Unity 2.5 for Windows - sooner than you think [Re: JibbSmart] #271814
06/15/09 08:03
06/15/09 08:03
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
@lostclimate :
So avoid the engine to interpolate is better. And i perfer to have my real animations, smooth and entire.

Let's talk Uniy: in the panels you can import directly any Blender model by (it is converted automatically by Unity in FBX format , and i've imported successfully an animated model and it's texture from Blender.)

For A7 : Yep Ventilator plugins is just great !
You import your model as it is with it's textures, what i don't like a lot is that this plugin don't like hard edges and you have to separate them.
Well specify the intervall instead of frames manually is just very needed smile
Blender 2.49 have already in it the plugin from Ventilator to export to A7 MDL.
I've not tried the level exporter from Blender with Ventilator plugin, perhaps tonight : caus exporting characters animated and levels directly from Blender : means LOT BETTER WORKFLOW , you directly go to WED or GED (no more MED) !!
But it's For Blender users only wink !!



Last edited by ratchet; 06/15/09 08:08.
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