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splatter game
#271768
06/14/09 23:08
06/14/09 23:08
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Joined: Oct 2002
Posts: 806
Zapan@work
OP
User
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OP
User
Joined: Oct 2002
Posts: 806
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Re: splatter game
[Re: Zapan@work]
#271770
06/14/09 23:40
06/14/09 23:40
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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DAMN!!!! ... lol, you have great GUNplay, dont know if you can get the overall GAMEplay right, but the GUNplay looks solid.... definatley emailing you, but i'm a strict crit though, lol, but all for gameplay's sake oh, my first crit! if we can sow down time to already slow zombies, then whats the point? -there NEEDS to be a fast type zombie, something that the player fears and so will save the time slowing ability in case he sees it...
Last edited by darkinferno; 06/14/09 23:50.
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Re: splatter game
[Re: darkinferno]
#271771
06/15/09 00:17
06/15/09 00:17
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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Looks like a lot of particle instancing... Graphics and gameplay seems to be solid, I´ll mail you asap to get the beta.
no science involved
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Re: splatter game
[Re: fogman]
#271777
06/15/09 01:45
06/15/09 01:45
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Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
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Expert
Joined: Feb 2006
Posts: 2,185
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Yay for quake sounds Anyway, armor sound aside. I would like to play the game, but I couldn't really be a beta tester, so I'll probably wait for a public demo. Good luck with this one
- aka Manslayer101
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Re: splatter game
[Re: mpdeveloper_B]
#271820
06/15/09 09:03
06/15/09 09:03
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Joined: Feb 2009
Posts: 2,154
Damocles_
Expert
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Expert
Joined: Feb 2009
Posts: 2,154
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Looks really cool. But I think the gore/blood is too much. Its too much of a cartoon with Ketchup-bottles. The gore should be more of an reward, for example when managing to blow of a limp or head. Else it should just have normal impact animations.
Its also cool if the player could have some tactics: -Head: harder to shoot but higher damage -torso easy to hit, low damage -arms: harder to hit, but zombie looses weapon -legs: medium to hit, but zombiw walks much slower, or falls over for some time.
The time-effect is cool, but for this to be useful you also need some fast-paced action (like approaching rockets, jump+shooting), the zombies are quite slow, so the timeeffect is not very useful.
(also check that all soundeffects are propertly licensed)
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Re: splatter game
[Re: Damocles_]
#271838
06/15/09 11:06
06/15/09 11:06
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Joined: Nov 2008
Posts: 946
the_clown
User
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User
Joined: Nov 2008
Posts: 946
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Oh. My. God. Now I know what Alpha meant... This is one of the most commercial looking shooters I have ever seen made with game studio; Gameplay-wise. The only thing I have to critisize are the explosion effects; All other effects, especially the blood and gore, are VERY good, I love the shader for the particles in slow motion. The whole game reminds me of FEAR. Blood and gore is just right, not too much, it fits into the extreme concept. Extremely brutal, tough. Do I have to be 18 to participate that beta test?
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Re: splatter game
[Re: the_clown]
#271854
06/15/09 12:44
06/15/09 12:44
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Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
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Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
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wow, those fx remind me on pain killer. i love the gore fx, and you did also a fabulous job on the weapon fx.. thumbs up! btw, i dont think its too much gore (i believe it cant be to much) edit: the zombies look a bit toony regarding the rest of the environment.. motions of some of them looks just too strange
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
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Re: splatter game
[Re: Damocles_]
#271858
06/15/09 13:24
06/15/09 13:24
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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Looks really cool. But I think the gore/blood is too much. Its too much of a cartoon with Ketchup-bottles. The gore should be more of an reward, for example when managing to blow of a limp or head. Else it should just have normal impact animations.
Its also cool if the player could have some tactics: -Head: harder to shoot but higher damage -torso easy to hit, low damage -arms: harder to hit, but zombie looses weapon -legs: medium to hit, but zombiw walks much slower, or falls over for some time.
The time-effect is cool, but for this to be useful you also need some fast-paced action (like approaching rockets, jump+shooting), the zombies are quite slow, so the timeeffect is not very useful.
I'm strongly agreeing with this post, seems we have another good game designer here, it looks ok... but i know, at the current rate, i'd get bored in less than half an hour, it'll feel like shooting brainless target models, theres no.. pizazz, lol... besides what damocles said, it needs.. faster paced zombies, and the player moves WAYY to fast, i mean, come on... dont we realize that the era of slow paced zombies are over? reduce the player speed -limit the gore to certain weapons and hits so it's more of a reward -add atleast one fast type zombie which gives the time slowing ability a purpose for example, why not make the chainsaw zombie a fast type? that way the player fears him and will save the time ability because they dont know when they'll see him... i do love the look, dont get me wrong but its just a part of me to analyze things and look for weak points...
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