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Re: 3dgs third person shooter play test [Re: the_clown] #269214
06/02/09 10:20
06/02/09 10:20
Joined: Nov 2008
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the_clown Offline
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the_clown  Offline
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Alright, sorry for that last post, but I wanted to bring the topic up again...
What I have to ask, darkinferno, you are using ANM_ADD to have the arms in different poses for different guns, don't you?
What I want to know is, do you actually have animation blending for these added animations, or only for the main animations the character is doing (running, standing, walking sidewards...)?

Re: 3dgs third person shooter play test [Re: darkinferno] #269876
06/05/09 02:38
06/05/09 02:38
Joined: Mar 2009
Posts: 207
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Erick_Castro Offline
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Erick_Castro  Offline
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Joined: Mar 2009
Posts: 207
How are you doing with the AI of the enemies?

Re: 3dgs third person shooter play test [Re: Erick_Castro] #269878
06/05/09 03:16
06/05/09 03:16
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Posts: 1,816
at my pc (duh)
still working at AI with alot of help from "fear", video soon hopefully...

at the_clown: yes i only use blending for major animations but blending for weapons holding is planned... as a matter of fact, i think i'll be rewriting the code used for weapon holding....

Re: 3dgs third person shooter play test [Re: darkinferno] #269975
06/05/09 12:24
06/05/09 12:24
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the_clown Offline
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the_clown  Offline
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Well, but blending between added animations is rather difficult, ent_blend doesn't work for that... if you find out how to, let me know... laugh

Re: 3dgs third person shooter play test [Re: the_clown] #270005
06/05/09 14:01
06/05/09 14:01
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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at my pc (duh)
i have a few ideas.. not sure tho, but either way... its not needed, setting up good upper body animations could hide the fact that they arent blending...

Re: 3dgs third person shooter play test [Re: darkinferno] #270016
06/05/09 14:56
06/05/09 14:56
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Posts: 946
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the_clown Offline
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the_clown  Offline
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Right again.

Re: 3dgs third person shooter play test [Re: the_clown] #271942
06/15/09 18:15
06/15/09 18:15
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
new blood effects work in progress, they look pretty decent ingame but now i'm just tweaking it so it doesnt get repetitive, also, the effect is onscreen for less than a sec so its not really dramatic... thoughts please...



Re: 3dgs third person shooter play test [Re: darkinferno] #271946
06/15/09 18:23
06/15/09 18:23
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
looks nice from the screen, but for more detailed critics, video please wink

[hope you win the comm edition from the contest, you deserve it]


3333333333
Re: 3dgs third person shooter play test [Re: Quad] #271947
06/15/09 18:24
06/15/09 18:24
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Posts: 946
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the_clown Offline
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the_clown  Offline
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NICE muzzles!!!
And the blood looks good, too.

Re: 3dgs third person shooter play test [Re: the_clown] #271949
06/15/09 18:27
06/15/09 18:27
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
There's something weird in this blood...
But, nice images so far!! smile

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