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IHZ AXE [Re: the_clown] #271705
06/14/09 15:55
06/14/09 15:55
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
Horrible. Blattsalat gave me an axe! This will be (beside the chainsaw) a very intense weapon to fight against your enemies.

And of course - this axe is more intense then the chainsaw. I found the cheapest chainsaw in germany about 60Euro.
But you can get an axe about 5Euro.
So the axe is a more "present" weapon in a household.

Tecnology...
I scripted some effects, like "stuck in the target".
And of course - the left arm is not optimized from the postition. But with this model, I have had some problems with the camera stage, even with the use of znear.
But after all, I like it.

And still remember.
Till now, there are only blood scripts and weapon codes.
But after all the weapons I will explicit code some splatter. And imagine the result in combination with the axe or the chainsaw.

so have fun




Re: IHZ AXE [Re: alpha_strike] #271712
06/14/09 16:29
06/14/09 16:29
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
Ragdoll physics would perfectly fits with that!
Nice work so far wink

Re: IHZ AXE [Re: Hummel] #271715
06/14/09 16:57
06/14/09 16:57
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
Oh my god.... THIS is gory...
Great work, Alpha!

Re: IHZ AXE [Re: the_clown] #271717
06/14/09 17:20
06/14/09 17:20
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
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sebbi91  Offline
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Joined: Jun 2008
Posts: 402
Germany
awesome splatter ^^

What are you using, Lite-C ?
If you are using Lite-C you could use the Ragdoll code from Helghast.

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=269055&page=1
That's what Hummel mean ^^


BTW I like the movement of your Player,looks professional!


3D-Gamestudio A8 - Commercial
Re: IHZ AXE [Re: alpha_strike] #271718
06/14/09 17:21
06/14/09 17:21
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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Joined: Apr 2005
Posts: 4,506
Germany
May I call you "Gorefather of 3dgs"? laugh

How about a spud gun?
http://en.wikipedia.org/wiki/Spud_Gun

Imagine loads of big and colorful lacerations (de: Platzwunden / means "bursted wounds") wink
And you could integrate this into the gameplay as well. It would annoy the zombies, but it won´t eliminate them.


no science involved
Re: IHZ AXE [Re: fogman] #271759
06/14/09 21:20
06/14/09 21:20
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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planet.earth
hey, i just thought of a bumerang throw with the axe, as an xtra move smile i guess that would be funny


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: IHZ AXE [Re: ello] #271767
06/14/09 22:55
06/14/09 22:55
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
umm? boomerang??? oo k then, anyways..
dude it looks great but as am more of a gamedesigner, let me say the flaws i see:

-the range seems to short, wayy to short, i know its an exe but for gameplay's sake...

-it seems you use c_trace from the center of the screen to determine the attack.. it works... but, this is an axe, the crosshairs shouldn't have to be on the zombie to make an hit, well, am sure you're aware of these...

-oh and the swing seems slow... needs more power, maybe start the animation then increase the speed to give the impression of a power and faster swing, also...

-the player's hands look zombiefied in itself... lol, this is the least.... other than that good job, hope the crits help...


Last edited by darkinferno; 06/14/09 23:37.
Re: IHZ AXE [Re: darkinferno] #271772
06/15/09 00:21
06/15/09 00:21
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
"hands look zombiefied in itself"

Would be a good teaser for a whole story. smile


no science involved
IHZ AXE FINAL [Re: fogman] #271977
06/15/09 21:15
06/15/09 21:15
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
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alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
pure hate...

I finished the axe.

I integrate a new blood on the screen fx.
A blood stream from above rolls down.

Thenn the axe is in the target. And then the player must take her.

Of course - the fx here is to often in this avi - but I wanted just to show it.

So have fun and a creepy night.

- Alpha out and back in the grave - eek



Re: IHZ AXE FINAL [Re: alpha_strike] #271978
06/15/09 21:25
06/15/09 21:25
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
aaaahahahahahahaaa xD wie geil

sag aber bitte, dass die sounds noch besser werden xD

aber dass die axt in zombies stecken bleibt stell ich mir ein bisschen nachteilig fürs gameplay vor... naja, je nachdem wieviele zombies grad auf einen einstürmen.


Yeah, but... Who is Lu?
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