After testing my model I have noticed ugly joints when I animate my model. When he animates his knee,hip,shoulder,etc... it kind of streches or turns the polygons a bit and deforms the texture a little.

I have seen lots of video tutorials on how to make low-poly models, and thanks to them my modeling skills have improved alot. But I have seen many comments on some of the videos saying "that knee dosent have good "deform properties" (or similar comments), and I think that is what also happens to my models. But nobody seems to say what would be a good way to make a joint so it deforms better when animating.

I was wondering if anyone could explain what would be a good way to model with good deform properties, or point me out to a good tutorial on this subject. (even better if its a tutorial with pictures or even a video-tutorial to show how its done).

Thanks to anyone who helps me out


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