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Re: splatter game [Re: lostclimate] #271922
06/15/09 17:13
06/15/09 17:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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Originally Posted By: lostclimate
does no one notice the name of the thread is splatter game? what is a splatter game without excessive splatter?


yes true... but would you spit out 10-20 bucks to buy this in its current state? just asking? i mean, how long could you shoot a slow moving zombie horde with a shogun before all that gore got boring? if he adds ONE fast type, maybe the dude with tha chainsaw, then it would make sense... zombies are dumb, we know but they should be feared not ran at because you wanna make tomato juice...

Re: splatter game [Re: croman] #271924
06/15/09 17:13
06/15/09 17:13
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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there can´t be enough splatter in a splatter game.
See analog the one and o n l y and real splatter movie "brain dead, uncut".

@dark... I tink ... the game is not finish. To early to discuss the final result.
...have you ever played "postal 1" ?


...have you ever played "postal 1" ?
The only thing to do is to kill civilians.
Nothing more. A true killer game.

And after every level, I listened to the very dark industrial soundtrack, checked my violence... and asked myself "what am I doing?? Is it fun to kill people??"

Splatter, Gore, Killing... is a very unexplainable thing. You can´t think and judge by your mind. These things are very specific.

As my wife saw my video with the axe... she was very helpless and looked at me very strange. She asked me why I am doing this.

oh... I said... only because of the cool scirpting. But I was not sure about it.

So it is not the right point to say... this is "boring". Only my thoughts.



Last edited by alpha_strike; 06/15/09 17:24.
Re: splatter game [Re: alpha_strike] #271930
06/15/09 17:30
06/15/09 17:30
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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Quote:
yes true... but would you spit out 10-20 bucks to buy this in its current state? just asking? i mean, how long could you shoot a slow moving zombie horde with a shogun before all that gore got boring? if he adds ONE fast type, maybe the dude with tha chainsaw, then it would make sense... zombies are dumb, we know but they should be feared not ran at because you wanna make tomato juice...


yes but thye arent selling it in its current state, I would play a game with finished game play with the graphics refined, and fully finished with a huge amount of blood splatter. They probably will add faster enemies at some point. The game is obviously not finished and seeing as how this is the same people responsible for glider - collectnkill, and that one business game, both fully finished successful projects, I assume they are far off from finishing it.

Re: splatter game [Re: lostclimate] #271932
06/15/09 17:39
06/15/09 17:39
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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umm.. i didnt say it was boring? i was asking if you THINK it'd get boring... lol, am just adding ideas, plus.. getting crits can only help... am not against it, hell.. it looks better than alot i've seen here.. well, guess we'll have to wait...

Re: splatter game [Re: Pappenheimer] #271953
06/15/09 18:45
06/15/09 18:45
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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Originally Posted By: Pappenheimer
Originally Posted By: mk_1
Megaman 9 is so 1990. Just think about it.

Great game, alpha

crazy Wrong thread? laugh


Megaman 9 is the NEW game, but looks like the old games (8 bit style) and it sells very well. So what's wrong with games being "1990"? I'm just p*ssed about how cowabanga maligns everything without saying anything valuable.

on topic:
I really like the slow mo effect, sounds should really be replaced ("Welcome to Quake 3 Arena"), zombie models as well (yeah, wip).

What I don't like is the grenade explosion which looks a little old fashioned. Some volumetric smoke would be cool here.


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Re: splatter game [Re: mk_1] #271958
06/15/09 19:32
06/15/09 19:32
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
(@mk_1: dieses Projekt ist nicht von alpha_strike..., ist dir vermutlich ja eh klar :P)

I love the refraction stuff :P
Other then that I also think that the grenade explosion looks very cheap. And the model style doesn´t fit the environment. I can´t really comment more on it as I think that you anyways now that there is still a lot to do until it is done. But so far I really like what I see.

Re: splatter game [Re: Slin] #271960
06/15/09 19:40
06/15/09 19:40
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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lol, ich meinte natürlich Zapan+co. Hab mir beide Threads parallel angesehen


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Re: splatter game [Re: mk_1] #271967
06/15/09 20:34
06/15/09 20:34
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
oh, here we go germanizing the thread again, soon i wont be able to read it, thats what happened to me and the 'i hate zombies' thread... lol.. oh well...

Re: splatter game [Re: mk_1] #271969
06/15/09 20:38
06/15/09 20:38
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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If you want to keep with a pure "shoot dumb zombies in masses"
idea, and dont want to go into a tactical (Battlefield) or
adventure (halflife) type of gameplay, you could include the following:

-add a level/mission goal to the game, that bases on
the speed that you kill the zombies, and
the "pickups" that they drop

similar to a classical spaceshooter, where the enemies
are also quite dumb.

In one level for example its the goal to kill zobies for
points, in a limited time. When you do that, you get a
"time extend"

In another level make a "zombierush" spawning masses of zombies comeing from doors,
the goel is to survive as long as possible.

In another level, make the levelpath quite linear,
the goal is just to reach the end-door in the quickest time possible,
the zombies drop powerups and give points.

In another level, make the player move on a fixed path,
(like a train). the player can just turn and shoot.

(p.s. a flamethrower would be nice too)

Re: splatter game [Re: Damocles_] #272093
06/16/09 13:12
06/16/09 13:12
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
Well a few years ago(the first time I played FEAR), bullet time is something extraordinary. But now... Well, let's say that it's not impossible anymore doing that with 3DGS(even with A6)...

Sluggish zombie still fun especially when , let's say, 50 zombies reaching their hands for you, and you only have a clip of 9mm handgun. So maybe it will be more to survival game instead.

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