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Blade Of Power [+demo] #272353
06/17/09 17:17
06/17/09 17:17
8 Images
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
Senior Member
Blade Of Power [+demo]

Hello,

...and welcome to showcase of my first project with 3D Game Studio.
........................................................
Blade of Power in short:
Project >Blade Of Power< has started as a small fun-fiction adventure game based on a popular cartoon serie from the '80 He-Man and the Masters of the Universe. At the beginning, it combined full 3D environment with 2D animated characters. From there it evolved into a fully original first-person game with unique 3D characters and plot that combines adventure segments with action gameplay.
........................................................

Blade Of Power project is going through some deep design changes so none of the videos displayed on this page no longer represents the real development stage of the game, game levels or content... but they are still fun to watch smile

Walkthrough of the Kingdom of Artha: Castle (level 3 /sub-level 3 of 4):
http://www.youtube.com/watch?v=CdUCAIZDRhE

Blade Of Power game overview:
http://www.youtube.com/watch?v=eu_X4PUcY4s

Blade Of Power new sword battle system:
http://www.youtube.com/watch?v=Fr3aje5aux0

>New video<
Walkthrough of the Kingdom of Artha: Lower Wing (level 3 /sub-level 4 of 4):

http://www.youtube.com/watch?v=y5iIwd8Jy_k&fmt=22

........................................................

Blade Of Power demo that is available for download is, at this moment (26.04.2010), about 10 months old and it no longer represents the real development stage of the game, game levels or content.
Demo has been broke into four files for easier download. I hope you enjoy it smile

http://bladeofpower.weebly.com/demo.html

Btw when evaluating this demo you should keep in mind that...

-all character models, friendly & enemy, have been replaced or enhanced
-all music & most of the audio effect files have been replaced or enhanced
-laser battling is replaced with sword fighting
-enemy AI is replaced with David Lancester's Glorious Combat script adapted for first person sword fight

..unfortunately non of this updates is in the presentable form frown
........................................................
........................................................
Blade of Power team is:

Nikolic Pavle >Ganderoleg< / Story, gameplay, 2D & 3D art, animation and programing.
Gligorijevic Ivan >Dimme< / Story, music & audio effects.

...with very special credits & thanks to:
Andjelkovic Petar/ Story, additional level designer.
Urosevic Svetlana/ Design advisory and tester.
........................................................
For more information visit Blade of Power site at:

http://bladeofpower.weebly.com

Site contains over 100 screenshots, three videos & Blade Of Power demo.
........................................................

Thanx for checking out this post. Have fun.

Ganderoleg
90 Comments
Re: Blade Of Power [Re: the_clown] #313480
03/01/10 17:49
03/01/10 17:49
Joined: Jan 2005
Posts: 282
devon UK
D
DAVIDMORETON Offline
Member
DAVIDMORETON  Offline
Member
D

Joined: Jan 2005
Posts: 282
devon UK
Game looks very good, but I am not 'over the moon' with the sountrack. It does not (to my way of thinking) match the visuals. Maybe a little 'ambient' sound - lots of it on the web. That's what I use in my game. Just trying to be helpful and with respect, David

Re: Blade Of Power [Re: DAVIDMORETON] #313542
03/01/10 22:57
03/01/10 22:57
Joined: Jan 2010
Posts: 14
Srbija
Dimme Offline
Newbie
Dimme  Offline
Newbie

Joined: Jan 2010
Posts: 14
Srbija
You are the first to comment the music smile I have composed it for the game clips and they have nothing to do with a game soundtrack. Soon Ganderoleg and me are going to upload a new movie with some concept art for the new level. The background music is going to be one of the few choices we are considering for the level ambiance.
Hope you gonna like it smile

Thanks for suggestions

Re: Blade Of Power [Re: Dimme] #313727
03/03/10 05:15
03/03/10 05:15
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline
Member
Happy Birthday PietroNifosi  Offline
Member

Joined: Dec 2009
Posts: 217
Italy
The game looks decent-

Your whatever npc skeleton lacks a lot of details. You really want to improve that one.

What is it a shooter? You need to come out with an original design if you want to make it successful. And when I mean design I'm referring to gameplay not plot.

Good luck.



Last edited by PietroNifosi; 03/03/10 06:13.
Re: Blade Of Power [Re: PietroNifosi] #313831
03/03/10 20:02
03/03/10 20:02
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
Senior Member
Ganderoleg  Offline OP
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Thanx smile
NPCs are still wip and they are going to have more detailed textures but not too much because we are going for some sort of simple & stylish feel.

Game's original concept was a 3D adventure game with few laser-based fights, boss battles & some spell casting, but we decided to switch from lasers to swords. Also adventure part is now 50/50 with battle part to make it more dynamic. Gameplay is our weakest point but we are working on it.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Blade Of Power [Re: Ganderoleg] #313974
03/04/10 19:58
03/04/10 19:58
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
you can be inspired by Red Steel 2 on WII also laugh

Re: Blade Of Power [Re: ratchet] #314239
03/06/10 21:49
03/06/10 21:49
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
Senior Member
Ganderoleg  Offline OP
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Yeah, I was considering some sort of mild cartoon effect, not so much for characters but mainly for the levels.
Some of the old level geometry I have created is now not really compatible with the new levels, and it's too sharp on the edges frown With some nice cartoon pp effect I could make the edges of all the levels visually fit better. Other option would be to blur them with stronger bloom or even straightforward blur effect.


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Blade Of Power [Re: aztec] #315775
03/18/10 23:16
03/18/10 23:16
Joined: Mar 2010
Posts: 53
R
roflmaster Offline
Junior Member
roflmaster  Offline
Junior Member
R

Joined: Mar 2010
Posts: 53
Those are some good graphics..almost reminds me of an UEIII game....keep up the good work


3D Modeler & 2D Artist

www.universalmodeling.webs.com
Re: Blade Of Power [Re: roflmaster] #316162
03/22/10 01:00
03/22/10 01:00
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
Senior Member
Ganderoleg  Offline OP
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Thanx- that's probably the best compliment we received so far smile


>>Demos free3DModels Tutorials<<
>>>>>>> by Pavle Nikolic <<<<<<<

Re: Blade Of Power [Re: aztec] #320624
04/23/10 08:51
04/23/10 08:51
Joined: Apr 2010
Posts: 265
V
Vinous_Beret Offline
Member
Vinous_Beret  Offline
Member
V

Joined: Apr 2010
Posts: 265
looks great,good luck

Re: Blade Of Power [Re: Vinous_Beret] #320728
04/23/10 22:55
04/23/10 22:55
Joined: Oct 2006
Posts: 470
Balkan
Ganderoleg Offline OP
Senior Member
Ganderoleg  Offline OP
Senior Member

Joined: Oct 2006
Posts: 470
Balkan
Thanx smile It's always great to hear a good comment.

Also there will be a Blade Of Power demo available for download in the next three to four days. It's an old demo from about ten months ago but it still could be fun to check out & play.

Dimme & me wanted to finish up number of things(...new friendly NPC & enemy models, more advanced AI, new battle system, better shaders & PPEs, new set of music themes & audio effects...) and make a more up-to-date demo but the development of the project is now on hold & we are not sure when exactly it will be continued. So we thought that it may not be a bad idea to upload that demo just to have something hanging on the web until we go at it again grin


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