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Re: Torque 3D [Re: mpdeveloper_B] #272260
06/17/09 06:52
06/17/09 06:52
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: mpdeveloper_B


Thanks for the link. It is very nice to see our models in this test scenery.

I saw a very similar scene in Unity3d, directly in a browser window (but I could also switch to full-screen). It displayed an entire village made with our desert models on a terrain, a lake with real-time reflections, real-time shadows and some post-processing.
I walked and jumped very smoothly in this scene, collision detection was perfect, not a single slow-down and the scene has more than 1.000.000 polygons easily.

So yes, it is also possible in Unity.

LostClimate: It is not that easy to use a real-time shadow mapping shader on a large terrain. It works only with a good multi-resolution mechanism and some optimizations. And it should take fog into consideration.


Models, Textures and Games from Dexsoft
Re: Torque 3D [Re: Machinery_Frank] #272333
06/17/09 14:58
06/17/09 14:58
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
yes it takes 5 minutes to set up a bloom shader, read the contex in your quotes.

Re: Torque 3D [Re: lostclimate] #272354
06/17/09 17:34
06/17/09 17:34
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline OP
Warned
Why_Do_I_Die  Offline OP
Warned

Joined: May 2005
Posts: 819
U.S.
"yes it takes 5 minutes to set up a bloom shader"
I sad normal mapping with bloom , with obviously includes dynamic shadowing with per pixel lighting. Yes , a shitty half working unusable version can be set up in 5 minutes , but I meant a solid version you could use in an actual game.

Re: Torque 3D [Re: Why_Do_I_Die] #272356
06/17/09 17:40
06/17/09 17:40
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
DOES IT MATTER????!!!! i mean, come on guys, nothing we say here will make the engine better, am sure they're aware of our bickering and are working at it, i don't think they'd want to fail either... plus jcl just announced that he's setting up a video showcase, should be great and currently, i'm convinced that GS can handle what torque can if the user can code it... but what are we arguing at?
its ease of use or its functionalities? make up ur minds!

Re: Torque 3D [Re: darkinferno] #272367
06/17/09 18:26
06/17/09 18:26
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Quote:
I sad normal mapping with bloom , with obviously includes dynamic shadowing with per pixel lighting.


what???? normal mapping and bloom take a couple of minutes to set up, and have absolutely nothing to do with dynamic shadows... no wonder you need torque, it covers the aspects you obviously dont know the difference between.

Re: Torque 3D [Re: lostclimate] #272370
06/17/09 18:34
06/17/09 18:34
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
lmao... ok, lostclimate, have you gotten shadowmapping to work? not starting an arguement, just wanna know if it works... i see a few but theyre rather slow or unreliable...

Re: Torque 3D [Re: darkinferno] #272378
06/17/09 19:29
06/17/09 19:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I havent finished mine with anything more than one directional light, having some issues setting it up, but they are just issues with things i havent fully studied or tested yet. But it is possible and I have come very close. and again take a look at chrisb's work, his runs at a great speed so its obviously not a case of possibility, but a case of skill. If I keep working on my shadowmapping it should be done within the month, but I may not since right now I am experimenting with OGRE and am really liking it, and even if i switch i might continue since a large part of my income is people needing me to code for a7.

Re: Torque 3D [Re: lostclimate] #272380
06/17/09 19:38
06/17/09 19:38
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well... i know its possible, i tried looking for chrisb's version, couldnt find it..

Re: Torque 3D [Re: darkinferno] #272392
06/17/09 20:21
06/17/09 20:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
look under 3rd party tools

Re: Torque 3D [Re: lostclimate] #272396
06/17/09 20:45
06/17/09 20:45
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It is ChrisD not ChrisB, although ChrisB made a lot of shader programming.

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