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Iridium 1.0 Beta #272855
06/20/09 04:18
06/20/09 04:18
6 Images
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Iridium 1.0 Beta

Iridium 1.0 Beta!
The wait is over! An official Iridium Beta Version will be released Monday, June 22, 2009! If you have registered with us to test Iridium, you will get an email Monday at 10:00 am est with the download link, password, and manual. Enjoy these screens! Hopefully they will tide you over for two days!

-Michael Auerbach-
128 Comments
Re: Iridium 1.0 Beta [Re: lostclimate] #273411
06/22/09 19:54
06/22/09 19:54
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
i dont know why most of you dont like it but it looks very good to me. yeah i agree that it would be better with less edge blur and with fixed shadow flickering but it looks really good so far.
and also he said he intentionally put so much blur on the edges so you can see that. it's easy to decrease or turn it off.

and i'm not saying all that cause we're in the same team. it's my impression of it smile



Ubi bene, ibi Patria.
Re: Iridium 1.0 Beta [Re: lostclimate] #273412
06/22/09 20:00
06/22/09 20:00
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
I tested it, MAN IT LOOKS AMAZING!! But the framerate is around 20 FPS.

And, is this a feature or a bug??
http://img30.imageshack.us/img30/6423/64951272.jpg

EDIT: I have Nvidia GeForce 8600 GT.

Re: Iridium 1.0 Beta [Re: croman] #273415
06/22/09 20:05
06/22/09 20:05
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
To be honest, it really isn´t great at all...
It looks as if you aren´t just not using the specmap, but as if there is even something wrong with your specularity calculation.
The only thing I like a bit is the ambient occlusion, which is of course far not perfect and too dark, but it at least looks a bit usable.
The shadows aren´t just flickering a lot, but also their visibility distance is definatly too low.

Btw, as far as I know you have to hide the dexsoft stuff and aren´t allowed to just put it into the folder...

Edit: I forgot to mention that there are some strange artefacts on the image, which are just at the bottom and aren´t changing...

Last edited by Slin; 06/22/09 20:07.
Re: Iridium 1.0 Beta [Re: Slin] #273418
06/22/09 20:30
06/22/09 20:30
Joined: Nov 2007
Posts: 1,032
Croatia
croman Offline
Serious User
croman  Offline
Serious User

Joined: Nov 2007
Posts: 1,032
Croatia
all that wrong stuff will be fixed. that's why this is beta, not finished product

btw, my framerate is always around 60



Ubi bene, ibi Patria.
Re: Iridium 1.0 Beta [Re: Slin] #273419
06/22/09 20:30
06/22/09 20:30
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
The shadows look nice, but its really slow on my computer, about 14 FPS for that
simple Level.

Better take the demo off the net, and look for a
pack program like molebox.
Dexsoft will not like the models to be open in the files. (i know).

Re: Iridium 1.0 Beta [Re: croman] #273426
06/22/09 20:56
06/22/09 20:56
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Originally Posted By: croman
all that wrong stuff will be fixed. that's why this is beta, not finished product

I know those problems quite well and I am sure that they would already be fixed if it would be that simple...

Re: Iridium 1.0 Beta [Re: Slin] #273428
06/22/09 21:11
06/22/09 21:11
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
hey,
I forgot to mention, but you need a 8000+ series card to run the demo well.

Has anyone tried importing their own art? I'm curious to see how well it works with other levels.

"I know those problems quite well and I am sure that they would already be fixed if it would be that simple..."

I've already fixed every problem except the shadows - not hard at all
I'll post an update in a day or two with the added features as well.

As for the models, DO NOT distribute them or use them for any other project. Otherwise I will need to take down the demo.

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium 1.0 Beta [Re: Foxfire] #273429
06/22/09 21:15
06/22/09 21:15
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
Also, even without any of the shadows or shading, Iridium makes your level render 3 to 4 times faster (especially with large number of polygons and lights). Worse comes to worse you can just use the rendering functions, allthough many of these shading effects are state-of-the art such as the SSAO which runs 2.5 times faster than the one from crytek.

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium 1.0 Beta [Re: Foxfire] #273434
06/22/09 21:51
06/22/09 21:51
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
very good job
great screenshots, amazing images laugh

Re: Iridium 1.0 Beta [Re: Tempelbauer] #273444
06/22/09 23:27
06/22/09 23:27
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
I got a fairly solid ~58 fps on my 9600GT (overclocked). It looks nice. The specular effects do have some issues, and the atmospheric scattering effect suffers at the edges of the screen, presumably because it's a screen-space effect.

It's coming along nicely, and I look forward to the effects being cleaned up a bit.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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