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Re: Newton 2 wrapper [Re: EnjoMitch] #272908
06/20/09 13:14
06/20/09 13:14
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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debug panel (F11) shows 180-200 fps, but it refresh once per second...
looking like its a computer problem: in the notebook everything fine with 500 fps.

//Once per frame is enough for slow speeds and games not demanding high precision, but for a simulation this may not be enough.
Hm, looking like you're right... on the other hand play with parameter of NewtonUpdate(), for example try NewtonUpdate(nworld, time_step / 64);


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: EnjoMitch] #272909
06/20/09 13:19
06/20/09 13:19
Joined: Apr 2009
Posts: 14
Poland, Germany
E
EnjoMitch Offline
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EnjoMitch  Offline
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Joined: Apr 2009
Posts: 14
Poland, Germany
I've just received information from Dave Gravel at Newton forum, that the blocking on edges problem with rolling objects has been solved in version 2.02. Yeeehow!

Quote:
on the other hand play with parameter of NewtonUpdate(), for example try NewtonUpdate(nworld, time_step / 64);


Then, to achieve the same velocity impression, I'd have to multiply it by 4 ( 64 / 16 = 4 ), Because inaccuracies in physics engines are higher if the velocities are higher, the effect then would be exactly the same smile

Last edited by EnjoMitch; 06/20/09 14:13. Reason: grammar
Re: Newton 2 wrapper [Re: EnjoMitch] #272928
06/20/09 15:16
06/20/09 15:16
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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List of updates:
v.20
- tested with Windows 7, build 7100
- newton_addstaticcollisiongeometry is updated for using with GameStudio A7.77 and later
- [!!!] at least added level geometry, now Newton can work with BLOCKS... demo with blocks is in the first level, map1.c
- Newton is updated to Newton 2.02
- JointLibrary is updated to Newton 2.02
- sky added
- multibody car started


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #272929
06/20/09 15:17
06/20/09 15:17
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Posts: 1,345
Kyiv, Ukraine
//I've just received information from Dave Gravel at Newton forum, that the blocking on edges problem with rolling objects has been solved in version 2.02. Yeeehow!

What that for? smile

Cars are still in progress, but i decided not to run your time, dear users, who awaits compatibility with A7.77 and update to Newton 2.02 smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #272951
06/20/09 18:11
06/20/09 18:11
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Posts: 5,210
İstanbul, Turkey
oh yeah blocks.. thanks for the update.


3333333333
Re: Newton 2 wrapper [Re: Quad] #272952
06/20/09 18:26
06/20/09 18:26
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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i'm waiting for bug-reports smile
i think it can be a little slow on a huge levels, but its only my supposition


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #273053
06/21/09 07:26
06/21/09 07:26
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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Posts: 528
Wagga, Australia
Thank you for making such a fantastic wrapper! smile. The only issue is that when i load the cone level, they fall down immediatly and shoot around randomly, or is this supposed to happen?

Re: Newton 2 wrapper [Re: the_mehmaster] #273056
06/21/09 07:55
06/21/09 07:55
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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VeT  Offline OP

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Kyiv, Ukraine
yes, they may fall on the floor, then they may rotate for a little time and finally fall down



1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: Newton 2 wrapper [Re: VeT] #273058
06/21/09 08:05
06/21/09 08:05
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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Posts: 528
Wagga, Australia
what I mean is that they don't stay up at all. as soon as they hit the floor they shoot around randomly. Would having Physx acceleration on effect this? (i know it shouldn't) because i use nvidia physx in a lot of my games that i play...

Last edited by the_mehmaster; 06/21/09 08:07.
Re: Newton 2 wrapper [Re: the_mehmaster] #273066
06/21/09 08:38
06/21/09 08:38
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline OP

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in the nearest time smile
http://www.newtondynamics.com/forum/viewtopic.php?f=9&t=5003

what about your cones - are they rotate fro the very begining?


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
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