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Re: 3dgs third person shooter play test [Re: Quad] #272001
06/16/09 03:41
06/16/09 03:41
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
sorry for taking so
Originally Posted By: Quadraxas
looks nice from the screen, but for more detailed critics, video please wink
[hope you win the comm edition from the contest, you deserve it]


i hope i win comm too, then i can start using more effects, i dont feel comfortable making another vid yet until i can get a better look

Originally Posted By: Cowabanga
theres something weird in this blood
??? lol, well thats not very helpful, whats weird?

Re: 3dgs third person shooter play test [Re: darkinferno] #272017
06/16/09 07:08
06/16/09 07:08
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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Hi dark, just my opinion, but donīt let yourself infect by the actual zombie wave.
I first saw your gameplay as a very fast action oriented one.

Ok - your first blood fx was not finished - but this new shown way is not the route, which ld I personally would go, if I make this project.

To hard blood effects doesnīt fit with your project at all.

Re: 3dgs third person shooter play test [Re: alpha_strike] #272110
06/16/09 14:07
06/16/09 14:07
Joined: Nov 2008
Posts: 946
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the_clown Offline
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the_clown  Offline
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But wasn't Gears of Wear very fast and action oriented, too?
And nobody can tell me that Gears of War had less blood effects than darkinferno has now.
I think this kind of violence also fits into fast-paced action.

Re: 3dgs third person shooter play test [Re: the_clown] #272115
06/16/09 14:24
06/16/09 14:24
Joined: Nov 2007
Posts: 1,032
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croman Offline
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i agree with alpha, too much blood. just decrease it a bit and it should look great



Ubi bene, ibi Patria.
Re: 3dgs third person shooter play test [Re: croman] #272120
06/16/09 14:46
06/16/09 14:46
Joined: Mar 2007
Posts: 1,852
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alpha_strike Offline
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alpha_strike  Offline
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@clown:
No, Gears of war is not a fast action game.
In fact, Gears of War is a spectacular optical firework. And the hardcore violence was a main part of the mixture between explosive tuned thrilling action and the very hard muscles freaks of the game. It was a true overkill.
Even part two!

Darks game reminds me more at games like "UT 2000".

Re: 3dgs third person shooter play test [Re: alpha_strike] #272121
06/16/09 14:51
06/16/09 14:51
Joined: Nov 2008
Posts: 946
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the_clown Offline
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"UT 2000"? Mybe I didn't get something her, but was there a UT 2000? No offend, alpha, just wondering laugh

Re: 3dgs third person shooter play test [Re: the_clown] #272126
06/16/09 15:19
06/16/09 15:19
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Posts: 1,816
at my pc (duh)
ok... i knew this would happen, and i say again.. this is not my aim... this will only be used for 'headshots' and such.. i am aware of how it looks, also.. in a game in which you take 5 shots to die, the blood wouldnt get out of hand.. i'll post a quick vid, it'll be easier to make judgements on that...

i'll tweak it alot more as i am aware of its current state... and gears of war isnt fast paced either, its a wannabe ""tactical"" gore fest... i say wannabe tactical because thats what they were aiming at.. but gears is far from being tactical... lol

Last edited by darkinferno; 06/16/09 15:26.
Re: 3dgs third person shooter play test [Re: darkinferno] #272748
06/19/09 15:25
06/19/09 15:25
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
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darkinferno  Offline OP
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Joined: May 2009
Posts: 1,816
at my pc (duh)
ok.. can anyone do great animations? i think am at the stage where i want to finish that aspect of the game.. no, i cant offer cash at this point in time... not until i set up a paypal account or whatever..

i say GREAT because i currently have animations doing what i want, there's no need to redo them unless i'm aiming at the final product... what i want it to animate one model, which will be used as the base for all models...

what i'm looking for:

-melee animation (swinging the blade) dont mind the model, the blade has been changed to the left arm so animate with that in mind

-grenade throw animation via left arm
-better weapon select animations
-weapon fire animations
-weapon reload animations
-crouch anim
-walk while crouching
-about 6 death animations

any help would be great but ok if not, i know people are busy smile

Re: 3dgs third person shooter play test [Re: darkinferno] #272946
06/20/09 16:45
06/20/09 16:45

R
ricky5564
Unregistered
ricky5564
Unregistered
R



BEAUTIFUL ... im just a noob but THAT JUST BLOWS MY MIND>.. how long did that take u.... JESUS THATS AMAZING... the ragdoll death is GENIUS i was like WOW and OMG and HOLY @$%& amazing *claps* *claps*... u should sell that WOW it beautiful... and i really dont mind the models they look kinda cool.... if u tried switching the scene from like earthly to like an alien wars game... but thats just a suggestion and i know it would take to long AMAZING GReAT WORK I HOPE U MAKE MILLIONS

Re: 3dgs third person shooter play test [Re: ] #273039
06/21/09 04:38
06/21/09 04:38
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline
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bart_the_13th  Offline
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Joined: Aug 2008
Posts: 482
It's too bad that I'm bad at animation. Cant say I'm good at rigging and skinning either :p... But maybe you could just "borrow" the animation from HalfLife.

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