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Re: Shade-C v0.91 BETA S1 [Re: darkinferno] #273365
06/22/09 17:48
06/22/09 17:48
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
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Schmerzmittel  Offline
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Posts: 512
Bayern
Wow great. It runs on the Testlevel with 240 FPS! Thats good.

Hope to see the Releaseversion with all effects soon^^


A7 Com V7.80
Re: Shade-C v0.91 BETA S1 [Re: Schmerzmittel] #273369
06/22/09 18:02
06/22/09 18:02
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Quote:
I have to do these in older versions, too??


In 0.90 you don't have to show a logo, only credits if you want. If you are using shaders from 0.90 in the upcoming shader contest, you HAVE TO give credits for fair competition. If you are using 0.91 or any later version, the new rules apply. Hope this clears things up smile

@Fear411: Have a look at the examples. The order of including files matters
Here's what your header should look like
Code:
#define PRAGMA_PATH "shade-c"

#include <litec.h>
#include <d3d9.h> // <--- THIS IS IMPORTANT!
#include <acknex.h>
#include <default.c>
#include "sc_core.c"


Quote:
THE MANUAL HASN'T BEEN UPDATED YET!




Quote:

works for me.. but it makes some of my invisible models, visible.. strange, am sure its my code tho


This is...strange, to say the least wink I don't think it's a problem on your side, at it was working before you used shade-c (at least that's what i guess?). Can you give some more details? Is it for models with set(my,INVISIBLE) or models with alphachannel or ... ?


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 [Re: BoH_Havoc] #273373
06/22/09 18:15
06/22/09 18:15
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
Okay, i can put a logo, but i can't put a credit, because i don't have credits in my game. Oh well, i'll stick with 0.90. smirk

Re: Shade-C v0.91 BETA S1 [Re: Cowabanga] #273375
06/22/09 18:18
06/22/09 18:18
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
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BoH_Havoc  Offline OP
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Well if you have the logo, you don't have to give credits, of course wink
And if you have a manual you can also give credits in there.
Just mention somewhere that you are using shade-c, that's all. smile


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 [Re: BoH_Havoc] #273377
06/22/09 18:20
06/22/09 18:20
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Great, thanks smile.

Re: Shade-C v0.91 BETA S1 [Re: BoH_Havoc] #273378
06/22/09 18:20
06/22/09 18:20
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
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Schmerzmittel  Offline
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Posts: 512
Bayern
BoH_Havoc:

Jetzt hab ich doch noch ne Frage:
Der Shader bezieht sich jetzt auf die Schatten, oder auch auf die Shader der letzten Demo?

Also Deferred-Shader und SSAO. Weil in deiner Betaversion sind die mit dabei. Aber in der Main nicht. Oder ist das noch gesperrt?


A7 Com V7.80
Re: Shade-C v0.91 BETA S1 [Re: Schmerzmittel] #273379
06/22/09 18:23
06/22/09 18:23
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
i wonder if there is a way to get this to show up in GED. if so deving a level will be cake now.

Re: Shade-C v0.91 BETA S1 [Re: lostclimate] #273385
06/22/09 18:49
06/22/09 18:49
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Posts: 2,838
take me down to the paradise c...
Originally Posted By: lostclimate
i wonder if there is a way to get this to show up in GED. if so deving a level will be cake now.

Quoting TechMuc:
Originally Posted By: TechMuc
Am I allowed to implement Shade-C in my Editor

So YaaaaaaaaaaY!! laugh

Re: Shade-C v0.91 BETA S1 [Re: Cowabanga] #273387
06/22/09 18:52
06/22/09 18:52
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
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Schmerzmittel  Offline
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Joined: Aug 2005
Posts: 512
Bayern
So i found a Bug; i think.

With the Shade-C V 0.9 i can use models with Texture, Normalmap and Specular map. I use the GS Shader Specbump2.

If i use the V 0.91, than the models are invisible an no shader from GS work.


A7 Com V7.80
Re: Shade-C v0.91 BETA S1 [Re: Schmerzmittel] #273392
06/22/09 19:02
06/22/09 19:02
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
oh yeah, play time...
thanks mate.

edit:
Yasin Demirden? same Yasin Demirden as in Kabus22 right?


Shade-c was always good, best graphics contrubition.

Last edited by Quadraxas; 06/22/09 19:05.

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