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Re: Fake Light Shafts ( almost done, just a problem ) [Re: HeelX] #273193
06/21/09 21:31
06/21/09 21:31
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline OP
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Enduriel  Offline OP
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
it's shader model 2.0.

I'm gonna explain everything with a test level to get it to work, I'll contribute it within a few hours smile

Re: Fake Light Shafts ( almost done, just a problem ) [Re: Enduriel] #273208
06/22/09 01:54
06/22/09 01:54
Joined: Aug 2008
Posts: 133
Sweden, Stockholm
E
Enduriel Offline OP
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Enduriel  Offline OP
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Joined: Aug 2008
Posts: 133
Sweden, Stockholm
Well here it is, excuse my understanding of post processing and HLSL, it's my first time smile

So if there are bugs, it's probably over the top of my head on how to fix them.

Anyhow I hope it's usefull smile

Link: http://files.filefront.com/LightShaftrar/;13920138;/fileinfo.html

Re: Fake Light Shafts ( almost done, just a problem ) [Re: Enduriel] #273221
06/22/09 03:07
06/22/09 03:07
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
this looks great.. i wouldnt call it fake, it works for the style you want, waht determines real or fake?.. alot of AA companies "fake" things.. xept, we dont know about it because it works... anyways, i couldnt get it to work as in your demo but maybe its some things in my code affecting it.. cant be sure yet... anyways... looking great, your project almost looks AAA too.. graphically atleast...

conitec should use videos like these and give torque a run for their money smile

Re: Fake Light Shafts ( almost done, just a problem ) [Re: darkinferno] #273244
06/22/09 07:52
06/22/09 07:52
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Joined: Jun 2006
Posts: 2,640
Earth
awesome work!

Only crit from my side is that the player REALLY needs a shadow. but that's not what you were showing in these videos, so it's good. Nice!


~"I never let school interfere with my education"~
-Mark Twain
Re: Fake Light Shafts ( almost done, just a problem ) [Re: Germanunkol] #273249
06/22/09 08:11
06/22/09 08:11
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Looks cool!!

Re: Fake Light Shafts ( almost done, just a problem ) [Re: Cowabanga] #273252
06/22/09 08:19
06/22/09 08:19
Joined: Nov 2008
Posts: 946
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the_clown Offline
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the_clown  Offline
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Joined: Nov 2008
Posts: 946
Looks cool indeed!

Re: Fake Light Shafts ( almost done, just a problem ) [Re: the_clown] #273283
06/22/09 10:38
06/22/09 10:38
Joined: Aug 2008
Posts: 482
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bart_the_13th Offline
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bart_the_13th  Offline
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Joined: Aug 2008
Posts: 482
Very nice!!!

@darkinferno: It's called fake because it actually emulate the volumetric light using zoom shader.

BTW, I wonder if you can use this for flashlight too...

Re: Fake Light Shafts ( almost done, just a problem ) [Re: bart_the_13th] #273309
06/22/09 12:30
06/22/09 12:30
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Posts: 1,710
ptty it does not shows on my laptop, i cant see the sun neither blur, or any post effect. :\ i thought i had shader model 2

Re: Fake Light Shafts ( almost done, just a problem ) [Re: MMike] #273328
06/22/09 14:27
06/22/09 14:27

F
Fear411
Unregistered
Fear411
Unregistered
F



to prevent the one frame behind update of the blackView position try to use the CHILD flag for the view.

Re: Fake Light Shafts ( almost done, just a problem ) [Re: ] #273417
06/22/09 20:28
06/22/09 20:28
Joined: Jul 2004
Posts: 1,710
MMike Offline
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MMike  Offline
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Joined: Jul 2004
Posts: 1,710
is that for me? which view exaclty? i see no effect.

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