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Re: Shade-C v0.91 BETA S1 [Re: Quad] #273393
06/22/09 19:04
06/22/09 19:04
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
@cowa, tech didnt make GED

Re: Shade-C v0.91 BETA S1 [Re: lostclimate] #273398
06/22/09 19:18
06/22/09 19:18
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Quote:

So i found a Bug; i think.

With the Shade-C V 0.9 i can use models with Texture, Normalmap and Specular map. I use the GS Shader Specbump2.

If i use the V 0.91, than the models are invisible an no shader from GS work.


I just tried every single shader that comes with A7 and they all work, except for fx_specBump2(); , that one gives an "undeclared identifier" error. Doesn't matter if i use shade-c or not, fx_specBump2(); is broken for me (although it's clearly defined in mtlFX.c ??).
Have you tried fx_specBump(); or any other shader? As mentioned, they all work for me, and i don't get any invisible models.
darkinferno are you also using fx_specBump2(); ?

Quote:

Also Deferred-Shader und SSAO. Weil in deiner Betaversion sind die mit dabei. Aber in der Main nicht. Oder ist das noch gesperrt?


Deferred Shading is included, but not supported. To unlock it, open up sc_core.c and comment
//#include "sc_deferred.c";
back in.
You can then activate deferred shading with sc_setupMRT(); and deferred shading + ssao with sc_setupMRT2();. I won't give any support however, as it's very beta and not really useable wink


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 BETA S1 [Re: lostclimate] #273404
06/22/09 19:26
06/22/09 19:26
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: lostclimate
@cowa, tech didnt make GED

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=25784&Number=216759

Re: Shade-C v0.91 BETA S1 [Re: darkinferno] #273407
06/22/09 19:31
06/22/09 19:31
Joined: Jun 2008
Posts: 151
Ukraine
XD1v0 Offline
Member
XD1v0  Offline
Member

Joined: Jun 2008
Posts: 151
Ukraine
BoH_Havoc great work, your shader lib is awesome. As you can see i have a slow pc and my fps on your demo little more that 10, so i see some rendering bug(then i move the camera) in shadows demo, looks like sun depth map rendering after screen, maybe you need to set low layer for view(sun depth map rendering view).


Last edited by XD1v0; 06/22/09 20:33.

A7 Commercial cool
Celeron 1700, GeForce 5500 FX 256mb, 1 Gb Ram
Re: Shade-C v0.91 BETA S1 [Re: XD1v0] #273410
06/22/09 19:45
06/22/09 19:45
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
Very cool smile
Do I see it right, that you don´t do anything to improve the shadow resolution and that it looks as good as it does just through the VSM?
And did you get rid of the lightbleeding or did I just not notice it in your example?
However, it works and looks very nice on my system smile

Re: Shade-C v0.91 BETA S1 [Re: Slin] #273416
06/22/09 20:14
06/22/09 20:14
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
It´s the first outdoor shadow shader that works like a charme for me.
The modular approach is absolute fantastic.
I´ve included Shade-C and suddenly my level began to live.
Well I´m really exaggerated... I could run around and around, screamin´ "HOLY S***, HE´S _DA_ MAN!" grin

Edit: And I know that you´ve contributed to Shade-C as well.
Kudos to you all!


no science involved
Re: Shade-C v0.91 BETA S1 [Re: BoH_Havoc] #273423
06/22/09 20:42
06/22/09 20:42
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
User
Schmerzmittel  Offline
User

Joined: Aug 2005
Posts: 512
Bayern
Merkwürdig. Nachdem ich deine Main komplett auskommentiert habe und dann wieder normal, läuft jetzt alles. Vielleicht irgendwas in einer Auslagerungsdatei? Jedenfalls läufts.

Ähm...wie kann ich den bei den GS-Shadern die Schatten draufbringen?


A7 Com V7.80
Re: Shade-C v0.91 BETA S1 [Re: Cowabanga] #273436
06/22/09 22:38
06/22/09 22:38
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
Originally Posted By: Cowabanga
Originally Posted By: lostclimate
@cowa, tech didnt make GED

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Main=25784&Number=216759


yes, thats ackbox, not GED

Re: Shade-C v0.91 BETA S1 [Re: lostclimate] #273491
06/23/09 08:21
06/23/09 08:21
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Well, it looks like GED. I guess the name has been changed.

Re: Shade-C v0.91 BETA S1 [Re: Cowabanga] #273492
06/23/09 08:25
06/23/09 08:25
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
GED is developed by Crew51 - no guesswork, simply a fact.


no science involved
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