Gamestudio Links
Zorro Links
Newest Posts
Newbie Questions
by AndrewAMD. 12/05/23 10:56
Zorro Trader GPT
by TipmyPip. 12/04/23 11:34
Square root rule
by Smallz. 12/02/23 09:15
RTest not found error
by TipmyPip. 12/01/23 21:43
neural function for Python to [Train]
by TipmyPip. 12/01/23 14:47
Xor Memory Problem.
by TipmyPip. 11/28/23 14:23
Training with command line parameters
by TipmyPip. 11/26/23 08:42
Combine USD & BTC Pairs In Asset Loop
by TipmyPip. 11/26/23 08:30
AUM Magazine
Latest Screens
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Tactics of World War I
Who's Online Now
6 registered members (3run, AndrewAMD, alibaba, fairtrader, ozgur, TipmyPip), 605 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
fairtrader, hus, Vurtis, Harry5, KelvinC
19019 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 3 1 2 3
Re: Super Mario [not finished] [Re: Rei_Ayanami] #273682
06/23/09 21:12
06/23/09 21:12
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i couldnt use the mushroom, and when i jumped over the pipes, i stayed in the air. also, is that it? i walked out into open air without falling.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: Super Mario [not finished] [Re: Blink] #273697
06/23/09 22:35
06/23/09 22:35
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
you probably send only a trace when the jump key is hit.

Re: Super Mario [not finished] [Re: Pappenheimer] #273734
06/24/09 07:29
06/24/09 07:29
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
And it'll be cooler if the movement is smoother.

EDIT: And the mushroom runs away.

Re: Super Mario [not finished] [Re: Cowabanga] #273739
06/24/09 07:45
06/24/09 07:45
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
I was trying to look into the code, it really a mess.

Normally finding such a simple error is quite easy.
But you have a very redundant code.

Looks like you prototyped a simple quick hack, and then copied it
for every element / Pipe in the map.

You jumping bug is probably also in one of these many repititions.

Quote:
now i have to think the whole night



Take this as learning experience, and try to structure and simplify your code
more.
Things like jumping should not be directly affect by a condition for each game element,
but only by a central jumping / gravity / collision function.

Also: dont use these "startup" functions for the core logig. As the functionname controls that they get startet right away. If you need
to let a function start later in the game for some reason, you need to rename it.
Rather let the main function start all your functions.
The startup function should be reserved for special initialization procedures.

Re: Super Mario [not finished] [Re: Schmerzmittel] #273752
06/24/09 09:37
06/24/09 09:37
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Very cute game !

It's copyright material you use !
Why not creating your own tiles ?
theire are so simple to create ! or copy them and make some modifications !

You use pictures like MArioLeft and MarioRight : i think you can gain space memory by having only left pictures and do a real time mirror of sprites : any engine can do that !

Well yes there are bugs like character walking in the air,you should usee another detection collision method.
And yes make the sprites bigger.

Lot of potential if you can modify the sprites and create your own version of Mario with new gameplay !

Last edited by ratchet; 06/24/09 09:40.
Re: Super Mario [not finished] [Re: Schmerzmittel] #273848
06/24/09 17:36
06/24/09 17:36
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
Expert
Rei_Ayanami  Offline OP
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
but here is the download link with new gravity smile : The Download link: Super Mario - Freakshare

Ok, i would make my own sprites but I havenŽt enough time, for now. And I know the copyright - it is just for the panel competition - I wouldnŽt make a game like this when I have an idea. I just make THIS because i thought a whole week what i should programm.

Last edited by Rei_Ayanami; 06/24/09 17:40.
Re: Super Mario [not finished] [Re: Schmerzmittel] #273992
06/25/09 09:00
06/25/09 09:00
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
BUG: When the player die, it just changes the background to "Game Over" and i can move while this.
BUG: When the player jumps on a brick, and when i hold Space, and when i move, the player flys!!

Re: Super Mario [not finished] [Re: Cowabanga] #273999
06/25/09 09:32
06/25/09 09:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
What do you have used for collision detection ?
The red pixels or alpha pixel method from the last AUM ?

Perhaps simple squarry tiles collisions would work better.
Each tile would have an attribute : passable or not !

Re: Super Mario [not finished] [Re: ratchet] #274002
06/25/09 09:59
06/25/09 09:59
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
Expert
Rei_Ayanami  Offline OP
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
I use the bounding Box for collison. Not the red pixel or alpha channel method.

Re: Super Mario [not finished] [Re: Rei_Ayanami] #274121
06/25/09 19:00
06/25/09 19:00
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline OP
Expert
Rei_Ayanami  Offline OP
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Hello again!
I thought a lot about what you say - with own bmaps, story etc.
If you gave me the start of a story IŽll do that smile ! So let your Ideas flow!

Edit: It woulf be cool, if it is a horrer game in 2D of course - side view

Edit: @Ratchet: how can I mirror my sprites in realtime?

Last edited by Rei_Ayanami; 06/25/09 19:42.
Page 2 of 3 1 2 3

Moderated by  HeelX, Lukas, rayp, Rei_Ayanami, Superku, Tobias, TWO, VeT 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1