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Re: Torque 3D
[Re: Blade280891]
#274233
06/26/09 07:51
06/26/09 07:51
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Well i don't like tehir license : For 250$ , you don't have advanced lightening : You can't do nothing with shaders and no lightening It's a useless version i think !
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Re: Torque 3D
[Re: ratchet]
#274251
06/26/09 09:39
06/26/09 09:39
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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@Frank_G : So what do they mean by advanced lightening so ? Caus shaders like normal mapping ,specular etc ... need lights to work ! And they have lights, the same lights that exist in TGE and TGEA. They made games with lights in the past as well. It is called advanced lighting, because it offers new and advanced features to the standard lighting.
Models, Textures and Games from Dexsoft
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Re: Torque 3D
[Re: Machinery_Frank]
#274253
06/26/09 09:51
06/26/09 09:51
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Joined: Jun 2009
Posts: 8
zemog
Newbie
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Newbie
Joined: Jun 2009
Posts: 8
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I didn't read the complete thread now, but A7 has an major advantage, A Giant Community, the forum is active independent from Time, and its nice documented. A good coder would do the workshops and thats it, no more need, the rest is documentation. That's my way to develop software, 1st "read the fuckin manual" , 2nd search the forums & use Google, 3rd ask in the forums. T3D documentation is a little to wired. my minds ... greetz zem
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Re: Torque 3D
[Re: zemog]
#274262
06/26/09 10:19
06/26/09 10:19
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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@zemog : Yeah , 3DGS community is great : INDEED With some people we discuss here lot more about workflow than code. And A7 workflow is for now far behind Unity or Torque 3D ! Just the object properties in Unity have all about an object : shader,code,textures,physics and each sub panel can be dropped , added ! Are you making a game actually or just coding ? When you'll go to make a serious game, an go fast (not spending time trying to code to implement X or Y feature) : Than we'll talk again
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Re: Torque 3D
[Re: Machinery_Frank]
#274277
06/26/09 11:46
06/26/09 11:46
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Joined: Jun 2009
Posts: 8
zemog
Newbie
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Newbie
Joined: Jun 2009
Posts: 8
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I spent the last 3 years with Ruby Programming, workflow isnt so much important for myself,. I need a stable engine with a straight forward documentation and learning curve. Unity looks nice, but it is .net based and I prefer to avoid the usage of .net But I will take a deeper look on it Torque is not enough documented, and I cannot go on with this lack of documentation.
Last edited by zemog; 06/26/09 11:46.
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Re: Torque 3D
[Re: zemog]
#274291
06/26/09 12:26
06/26/09 12:26
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I spent the last 3 years with Ruby Programming, workflow isnt so much important for myself,. I need a stable engine with a straight forward documentation and learning curve. Unity looks nice, but it is .net based and I prefer to avoid the usage of .net But I will take a deeper look on it Torque is not enough documented, and I cannot go on with this lack of documentation. A tool has to fit to the entire team, not only to the programmer. If a programmer is comfortable with Ogre3d then it might be that the level designers and artists cannot work at all without additional tools (Ogre has no editors). It is only a tool. Professional artists are able to switch between modeling tools. Professional coders know a couple of languages and can get into a new one in a few days. Unity does not offer C# as the only option. You can also program in Boo and JavaScript. Though C# is a very good and powerful language. Several XNA-engines or the Neoaxis-Engine also support C# programming. This is way easier than C++ coding, more safe and creates no memory leaks. And I agree, a good documentation is a very important fact to take into consideration.
Models, Textures and Games from Dexsoft
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Re: Torque 3D
[Re: zemog]
#274465
06/26/09 21:14
06/26/09 21:14
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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I didn't read the complete thread now, but A7 has an major advantage, A Giant Community, the forum is active independent from Time, and its nice documented. Right , I have alwayes been on 3dgs side, in the past Whenever a new engine came up, I wrote something like " Pay attention my friends, dont stick to a bloody graphic effect, stability, documentation, comunity these are the key features " However nowadays I must admit that there are better engines around
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