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Re: Torque 3D [Re: Blade280891] #274233
06/26/09 07:51
06/26/09 07:51
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Well i don't like tehir license :
For 250$ , you don't have advanced lightening :
You can't do nothing with shaders and no lightening frown
It's a useless version i think !

Re: Torque 3D [Re: ratchet] #274246
06/26/09 09:18
06/26/09 09:18
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Where did you get this information? Advanced lighting is indeed only in the expensive version but shaders are available in every edition.
They are part of the material system.


Models, Textures and Games from Dexsoft
Re: Torque 3D [Re: Machinery_Frank] #274247
06/26/09 09:25
06/26/09 09:25
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
@Frank_G :
So what do they mean by advanced lightening so ?
Caus shaders like normal mapping ,specular etc ... need lights to work !

Re: Torque 3D [Re: ratchet] #274251
06/26/09 09:39
06/26/09 09:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ratchet
@Frank_G :
So what do they mean by advanced lightening so ?
Caus shaders like normal mapping ,specular etc ... need lights to work !


And they have lights, the same lights that exist in TGE and TGEA. They made games with lights in the past as well.

It is called advanced lighting, because it offers new and advanced features to the standard lighting.


Models, Textures and Games from Dexsoft
Re: Torque 3D [Re: Machinery_Frank] #274253
06/26/09 09:51
06/26/09 09:51
Joined: Jun 2009
Posts: 8
Z
zemog Offline
Newbie
zemog  Offline
Newbie
Z

Joined: Jun 2009
Posts: 8
I didn't read the complete thread now, but A7 has an major advantage,
A Giant Community, the forum is active independent from Time, and its nice documented. A good coder would do the workshops and thats it, no more need, the rest is documentation. That's my way to develop software, 1st "read the fuckin manual" wink , 2nd search the forums & use Google, 3rd ask in the forums.
T3D documentation is a little to wired.

my minds ...

greetz

zem

Re: Torque 3D [Re: zemog] #274262
06/26/09 10:19
06/26/09 10:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
@zemog :
Yeah , 3DGS community is great : INDEED smile

With some people we discuss here lot more about workflow than code.
And A7 workflow is for now far behind Unity or Torque 3D !
Just the object properties in Unity have all about an object : shader,code,textures,physics and each sub panel can be dropped , added !

Are you making a game actually or just coding ?
When you'll go to make a serious game, an go fast (not spending time trying to code to implement X or Y feature) :
Than we'll talk again grin

Re: Torque 3D [Re: ratchet] #274265
06/26/09 10:31
06/26/09 10:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Workflow is important but Zemog is also right in terms of documentation. The docs of Unity are much better than the Torque docs.


Models, Textures and Games from Dexsoft
Re: Torque 3D [Re: Machinery_Frank] #274277
06/26/09 11:46
06/26/09 11:46
Joined: Jun 2009
Posts: 8
Z
zemog Offline
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zemog  Offline
Newbie
Z

Joined: Jun 2009
Posts: 8
I spent the last 3 years with Ruby Programming, workflow isnt so much important for myself,.
I need a stable engine with a straight forward documentation and learning curve. Unity looks nice, but it is .net based and I prefer to avoid the usage of .net
But I will take a deeper look on it wink
Torque is not enough documented, and I cannot go on with this lack of documentation.

Last edited by zemog; 06/26/09 11:46.
Re: Torque 3D [Re: zemog] #274291
06/26/09 12:26
06/26/09 12:26
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: zemog
I spent the last 3 years with Ruby Programming, workflow isnt so much important for myself,.
I need a stable engine with a straight forward documentation and learning curve. Unity looks nice, but it is .net based and I prefer to avoid the usage of .net
But I will take a deeper look on it wink
Torque is not enough documented, and I cannot go on with this lack of documentation.


A tool has to fit to the entire team, not only to the programmer. If a programmer is comfortable with Ogre3d then it might be that the level designers and artists cannot work at all without additional tools (Ogre has no editors).

It is only a tool. Professional artists are able to switch between modeling tools. Professional coders know a couple of languages and can get into a new one in a few days.

Unity does not offer C# as the only option. You can also program in Boo and JavaScript. Though C# is a very good and powerful language. Several XNA-engines or the Neoaxis-Engine also support C# programming. This is way easier than C++ coding, more safe and creates no memory leaks.

And I agree, a good documentation is a very important fact to take into consideration.


Models, Textures and Games from Dexsoft
Re: Torque 3D [Re: zemog] #274465
06/26/09 21:14
06/26/09 21:14
Joined: Oct 2006
Posts: 1,245
A
AlbertoT Offline
Serious User
AlbertoT  Offline
Serious User
A

Joined: Oct 2006
Posts: 1,245
Originally Posted By: zemog
I didn't read the complete thread now, but A7 has an major advantage,
A Giant Community, the forum is active independent from Time, and its nice documented.


Right , I have alwayes been on 3dgs side, in the past
Whenever a new engine came up, I wrote something like " Pay attention my friends, dont stick to a bloody graphic effect, stability, documentation, comunity these are the key features "
However nowadays I must admit that there are better engines around

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