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Re: IHZ (pic) zombie slayer [Re: alpha_strike] #272719
06/19/09 11:52
06/19/09 11:52
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

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Joined: Dec 2000
Posts: 4,608
Sry for my short last post.

Originally Posted By: alpha_strike
@mk_1: the models are very low poly and I have reduced the skin size and added a nmap. I think this is o.k. Btw, the player will see the zombies in masses, no time to study skins.


I disagree here. Ofc low poly models enable you to display a lot of zombies at once but on the other hand you'll see them in close up most of the time. An edgy face trying to kill me doesn't convice me. At least a more detailed head would be great.

Anyway keep on working. This game's gonna be great!


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Re: IHZ (pic) zombie slayer [Re: mk_1] #272731
06/19/09 12:51
06/19/09 12:51
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
Right point. But I am mainly buying model packs and will more spend my time on scripting then on correcting bought work. You can see in Zapans splatter game these models. His team is using the same pack.
And they look very o.k. and satisfying for me.

And ... I really work hard on the players will to fuck these zombies to hell.
I hope that the player will realize the fun to splatter the zombies around.

Re: IHZ (pic) zombie slayer [Re: mk_1] #272732
06/19/09 12:52
06/19/09 12:52
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
In fact you have too choose :
Lot of Zombies with Low res models and textures or less Zombies with better textures and models !

And you can use for example 5 LOD stages to help a lot the frame rate.

Keep up the game smile

Re: IHZ (pic) zombie slayer [Re: ratchet] #273041
06/21/09 04:46
06/21/09 04:46
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
Senior Member
bart_the_13th  Offline
Senior Member
B

Joined: Aug 2008
Posts: 482
I do like the first choice.
A lots of zombie will be more fun and give the player more 'tension'..

Re: IHZ (pic) zombie slayer [Re: bart_the_13th] #273045
06/21/09 07:10
06/21/09 07:10
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
yeah I do think so too.
More zombies are more fun but maybe then the player wont be scared anymore by the time he passes the level witch the same zombies every time so a variation of models would be nice


Visit:
schwenkschuster-design.de
IHZ working on the hud [Re: aztec] #275258
06/30/09 19:10
06/30/09 19:10
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
Hi fellows,
after preparing all enemies and cut them into pieces for splatter, I go forward to work on the hud. There will be a motion tracker, information about weapons, status of health, compass, nav points, commands via video... a lot to do.

(WARNING 5 SEC VIDEO - not for mama boys)
[video:youtube]http://www.youtube.com/watch?v=aVFTzy5OGso[/video]





Re: IHZ working on the hud [Re: alpha_strike] #275276
06/30/09 20:18
06/30/09 20:18
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
really nice thing with the animated hud
and , at a first glance i read the word dooom down there
sound is nice, too.
you may want to replace the fog by something more animated, mooving kind of mist


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: IHZ working on the hud [Re: ello] #275317
07/01/09 00:42
07/01/09 00:42
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
did you think about including the motion tracker as a small handheld device? either you'd have to put away your weapon while using it or you'd need to fire one-handed while it's equipped, which would decrease the accuracy ofc. would make the game itself a little bit more interesting. just my opinion though, also a small suggestion. but nice work.




Yeah, but... Who is Lu?
Re: IHZ working on the hud [Re: achaziel] #275386
07/01/09 08:51
07/01/09 08:51
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
I like the animated parts. But it looks a bit overloaded, if all these white lines belong to the HUD.

Re: IHZ working on the hud [Re: the_clown] #275399
07/01/09 09:28
07/01/09 09:28
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
i dont know if i like this hud at all, seems too futuristic for a zombie game, oh well, thats just me i guess....

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