Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (howardR), 1,065 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 3 of 12 1 2 3 4 5 11 12
Re: My break game [Re: Pappenheimer] #276172
07/03/09 17:17
07/03/09 17:17
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
On my PC, the speed really jumped up without the bloom.fx,
try to deactivate the other effects too, and see wich
one causes the framerate drop.

Re: My break game [Re: Damocles_] #276186
07/03/09 18:01
07/03/09 18:01
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I suggest that botu enables disabling of the effects seperately in the options, because there are quite a lot in the fx files and I don't which are used.

Re: My break game [Re: Pappenheimer] #276188
07/03/09 18:06
07/03/09 18:06
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Apart from that, the game is really fun.
Especially the "Mud-Bricks" with eyes are a funny idea.

Once the ball got stuck in the gap between the immovable bricks.
You could add a check, that gives the ball a kick, when
it stays in the same place for more than 1 second.

Re: My break game [Re: Damocles_] #276212
07/03/09 19:44
07/03/09 19:44
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Gfx options will be in next release smile
I have to remove the scale based on alpha level map because it cause bugs.

I have one question : I use the spec bump shader, but I want to give the choice to player to user simple shader. Actually, my first skin is the color and the spec in alpha. If I don't use spec bump shader, alpha becomes transparency. How to avoid this?


Last edited by botu; 07/03/09 19:44.
Re: My break game [Re: botu] #276223
07/03/09 21:10
07/03/09 21:10
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Maybe, you could use a second bitmap for the specularity instead of the alpha channel.

Re: My break game [Re: Pappenheimer] #276238
07/03/09 22:56
07/03/09 22:56
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
You could also use a different bitmap as
texture based on which mode is used.

For the non shader mode, just use the normal "stone" texture.

Re: My break game [Re: Damocles_] #277073
07/07/09 16:16
07/07/09 16:16
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
http://game.irilys.eu/olivier/cassebrique.zip


Little update : bloom fx option added.

note: The hud is wip and bonus bar is not correct actually.
I have in mind to remove hud interface and replace it by 3 flowers growing along the player bar, one for each power level.

Please tell me if the lag issue is already there without the bloom fx?

Re: My break game [Re: botu] #277083
07/07/09 17:14
07/07/09 17:14
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
omg the game looks awesome! i love the art direction.

Re: My break game [Re: zeusk] #277181
07/08/09 07:50
07/08/09 07:50
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
thx smile

Re: My break game [Re: botu] #277478
07/09/09 11:52
07/09/09 11:52
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Hi, I want to introduce the first enemy : The contaminated Root
Here on artwork that I did before modeling:



Page 3 of 12 1 2 3 4 5 11 12

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1