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Re: My break game [Re: Germanunkol] #275779
07/02/09 11:11
07/02/09 11:11
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
still bad mouse moevemnt.. i turned down to 6.. speed ok.. recognition of mouse.. failed...

i think a second movementoption would be great.. working with keyboard is much better in those games..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: My break game [Re: Espér] #275794
07/02/09 12:15
07/02/09 12:15
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Can you tell me your FPS ? (press f11)

this is my code to get mouse position and move the bar:

c_move(my,vector(mickey.x*time_step*(mouseSpeed/25),0,0),nullvector,IGNORE_ME|IGNORE_PASSABLE|USE_BOX);

Re: My break game [Re: botu] #275795
07/02/09 12:19
07/02/09 12:19
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
30 FPS


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: My break game [Re: Espér] #275798
07/02/09 12:26
07/02/09 12:26
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
It's strange, because I used time_step to adapt mouse recognition.

Re: My break game [Re: botu] #276114
07/03/09 12:25
07/03/09 12:25
Joined: Aug 2007
Posts: 78
botu Offline OP
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botu  Offline OP
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Joined: Aug 2007
Posts: 78
New version (wip):

DOWNLOAD IT



Only one level at this moment, more when bonus are done.
Only one bonus (multi ball) to test gameplay smile


Mutliball is always ON in this test level. In the future, a seed will contain the bonus.

Raise the multi-ball gauge by catching spores coming from flowers. Right click to use mutli-ball.
If green part is full: +1 ball
If orange part is full: +3 ball
If red part is full: +6 ball

Flowers are hidden under some monsters.

HUD graphics are not definitive.

Normally when a bonus is used , it disappear and lets the place to next bonus in the list. Bonus will comes to green part already fill. Player can use directly the bonus with low power, or, he can try to fill the power gauge to gain a powerful bonus.
Sometimes, it's more interesting to use a bonus directly because next bonus is much powerful in some situations.






Last edited by botu; 07/03/09 12:28.
Re: My break game [Re: botu] #276143
07/03/09 14:34
07/03/09 14:34
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
The graphics and ambient is great,
but the controlls are not well yet.

The mouse-movement drags behind and seam to have lags.

It plays smooth when deactivating the
effects. So the lag in movement is most likely cause by the effects.

Re: My break game [Re: Damocles_] #276144
07/03/09 14:50
07/03/09 14:50
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
All is full 3d, maybe it's a fps problem? Can you test to replace the level001.tga in /level folder by this one :

http://game.irilys.eu/olivier/level001.tga

Or maybe you are talking about delay in camera movement ? In this case, it's a choice because I want to stress players when many things are coming to him. smile Maybe I can reduce the delay a little bit.


Last edited by botu; 07/03/09 14:56.
Re: My break game [Re: botu] #276146
07/03/09 15:02
07/03/09 15:02
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
I just tested it:
the reason is the bloom shader. ( I removed it, and the game
feels fine when playing...)

This might cause a delay in the actions verus the visible frames.
So the movement appears some frames after moving the object.

Its not really the FPS, as i can run it with about 50FPS with
the bloom shader. and 60Without,

but the lag can be felt with bloom on.

(maybe useing the time_step then gives wrong values when
the displayed framelenght is different to the actual one...)

Easy Fix: just make the bloom as option in the setup.


Re: My break game [Re: Damocles_] #276151
07/03/09 15:47
07/03/09 15:47
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
ok, I will add gfx options.

Just a question, how can you disable the bloom shader even the code is compiled?

Re: My break game [Re: botu] #276167
07/03/09 17:02
07/03/09 17:02
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: botu
ok, I will add gfx options.

Just a question, how can you disable the bloom shader even the code is compiled?

Was my question, too! wink
Solution: The engine tests only the wdl and c files, obviously. You can change the fx files like this.

Code:
technique tech_00
{
	pass pass_00
	{
		VertexShader = null;
		PixelShader = null;//compile ps_3_0 Bloom_PS_3_0();
	}
}

technique tech_01
{
	pass pass_00
	{
		VertexShader = null;
		PixelShader = null;//compile ps_2_0 Bloom_PS_2_0();
	}
}



BTW, even with bloom disabled it runs with 20 fps only on my pc. No normal gameplay possible.
Specs: 3GHz, 1Gb RAM, ATI Radeon 300X

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