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terrain problem #276216
07/03/09 20:45
07/03/09 20:45
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline OP
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MPQ  Offline OP
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Posts: 354
saeculum II
hi,

When I use a terrain for my level it is not influenced by static lights or sun light? Is that normal?

What do I have to do that static and model cast shadows on terrain?

Thanks


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: terrain problem [Re: MPQ] #276269
07/04/09 04:48
07/04/09 04:48
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline
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the_mehmaster  Offline
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Joined: Dec 2008
Posts: 528
Wagga, Australia
set the terrains SHADOW flag OR activate terrain lighting in WED

Re: terrain problem [Re: MPQ] #276294
07/04/09 09:29
07/04/09 09:29
Joined: Nov 2008
Posts: 354
saeculum II
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Posts: 354
saeculum II
Thanks, but i already tried out but the terrain texture is not influenced by sun or light




new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: terrain problem [Re: MPQ] #276460
07/05/09 06:59
07/05/09 06:59
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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B

Joined: Aug 2008
Posts: 482
Terrain is treated like a model in A7, isn't? So it still affected by static light and shadow but it affect the entire part of the terrain. Use dynamic shadow and light instead, or use prebaked shadow(though I cant find the way in 3DGS for that:p)

Re: terrain problem [Re: bart_the_13th] #276477
07/05/09 10:16
07/05/09 10:16
Joined: Nov 2008
Posts: 354
saeculum II
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saeculum II
everything behaves very strange: wink

- sometimes the terrain is lighted without sun and dynamic light ???
- sometimes models are lighted by static lights, sometimes not ???
- dynamic light only lights parts of a model ???


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com

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