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Re: export complete levels from blender [Re: ventilator] #276208
07/03/09 19:28
07/03/09 19:28
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany


Re: export complete levels from blender [Re: Pappenheimer] #276210
07/03/09 19:34
07/03/09 19:34
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
hm... i don't see any problem. i would have to check it myself with the blend file.

Re: export complete levels from blender [Re: ventilator] #276211
07/03/09 19:42
07/03/09 19:42
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
The blend file is huge. I will make a smaller one. But, for now I have to go.

Thank you very much for your time and efforts!

Re: export complete levels from blender [Re: Pappenheimer] #276226
07/03/09 21:29
07/03/09 21:29
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Guess what? I got it working! smile
I have to save the blend file with the second skin, before I export it.

Nonetheless, a further question:
- Does it need a special material setting to see the combination of the skins ingame? At least, the preview in MED doesn't show both at once.

Re: export complete levels from blender [Re: Pappenheimer] #276228
07/03/09 21:36
07/03/09 21:36
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
med doesn't support showing both at once. i think the engine treats the second skin as light map by default. if not then you have to assign some light map material.

Re: export complete levels from blender [Re: ventilator] #276232
07/03/09 22:10
07/03/09 22:10
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
It works even within MED's preview - my skins had been not different enough to recognize it! Sorry! blush

Re: export complete levels from blender [Re: Pappenheimer] #276237
07/03/09 22:50
07/03/09 22:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
How can I see the mix of the two textures already in blender as I see it in the acknex engine?

Re: export complete levels from blender [Re: Pappenheimer] #276281
07/04/09 06:32
07/04/09 06:32
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
add a texture using the second skin/map set the mix type to screen/overlay or something I cannot remember. Make sure the texture input is using the correct UV...UVTex or UVTex.001, but You know what you are doing so you prabably re-named it shade or something.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: export complete levels from blender [Re: Nowherebrain] #276292
07/04/09 08:50
07/04/09 08:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I don't know at all what I am doing, but I want to know! wink

I find this texture, material, image, blend etc. settings extremely confusing.

Re: export complete levels from blender [Re: Pappenheimer] #276336
07/04/09 15:12
07/04/09 15:12
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I'm getting closer to a solution, although I don't understand all things.
The "lighting_baking.avi" from Yo Frankie DVD helped me. The tutorial is extremely fast, I had to stop it several times, and I compared the settings seen and changed in the video to mine in blender and vice versa.
I see the mix of the 2 textures in the material preview now.

If anybody can give an advice how to "apply" this mix to the object in the 3D view as well, it would be appreciated! smile

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