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How do I manually program where the use_box is on the player? #276505
07/05/09 12:43
07/05/09 12:43
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
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Eagelina  Offline OP
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Posts: 321
Norway
I use this line in my code for the movement and gravity for my player.

if (c_trace(my.x,vector(my.x,my.y,my.z-5000),IGNORE_ME | IGNORE_PASSABLE | USE_BOX) > 0)

Question:

How do I manually program where the use_box will be on the player model. Because my model (selfmade) need to get his box adjusted... when I hit F11 the box is at the models knees , but I need it to be at the bottom of the models shoes.

So how manually write the code that are needed to say where the box is?

Last edited by Eagelina; 07/05/09 12:48.

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Re: How do I manually program where the use_box is on the playe [Re: Eagelina] #276519
07/05/09 13:22
07/05/09 13:22
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Bielefeld, Germany

Re: How do I manually program where the use_box is on the playe [Re: Pappenheimer] #276521
07/05/09 13:48
07/05/09 13:48
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
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Eagelina  Offline OP
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@pappenheimer
Thanks I will look at that one, it may be what I am looking for.


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Re: How do I manually program where the use_box is on the playe [Re: Eagelina] #276532
07/05/09 14:50
07/05/09 14:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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I didn't have a look at the examples of this article.
For your purpose its enough to write a 'my.min_z = -70;' or what count of quants fit with your models feet.

Re: How do I manually program where the use_box is on the playe [Re: Pappenheimer] #276533
07/05/09 14:52
07/05/09 14:52
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Australia
Also look at c_setminmax(ENTITY*)
This is a "self-sizing" for the box that MAY suit your needs.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
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Re: How do I manually program where the use_box is on the playe [Re: Pappenheimer] #276550
07/05/09 16:02
07/05/09 16:02
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
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Eagelina  Offline OP
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Posts: 321
Norway
@pappenheimer

No that didnt do the trick either....


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Re: How do I manually program where the use_box is on the playe [Re: EvilSOB] #276552
07/05/09 16:05
07/05/09 16:05
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
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Eagelina  Offline OP
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Joined: Mar 2006
Posts: 321
Norway
@EvilSOB
I know about c_setminmax(ENTITY*), but that sets the box for al of the model.
I only whant a smal box at the models feet (selfmade).
Or I whant only to have a box around the head.
If you get my drift.

I did see it somewhere how to do it but dont remember where....


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Re: How do I manually program where the use_box is on the playe [Re: Eagelina] #276555
07/05/09 16:09
07/05/09 16:09
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Ah, you want to manually set the
entity.min_x,min_y,min_z and entity.max_x,max_y,max_z values.
they are the 'corners' of the bounding box.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: How do I manually program where the use_box is on the playe [Re: EvilSOB] #276557
07/05/09 16:15
07/05/09 16:15
Joined: Mar 2006
Posts: 321
Norway
Eagelina Offline OP
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Eagelina  Offline OP
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Norway
yes, but sorry for asking.....
where in the players code shall I put this? Or shall I put this in the main?


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Re: How do I manually program where the use_box is on the playe [Re: Eagelina] #276565
07/05/09 17:00
07/05/09 17:00
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Australia
Just at the start of the players action, before any loops start.
It only needs setting once.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
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