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Re: How many developers? [Re: jcl] #276960
07/07/09 09:25
07/07/09 09:25
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the_clown Offline
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the_clown  Offline
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Good to hear, I always wanted to see what the devs can do with A7.

Re: How many developers? [Re: the_clown] #277007
07/07/09 11:35
07/07/09 11:35
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
Yay Gamestudio will grow up to Unity and Torque!! smile laugh

Re: How many developers? [Re: jcl] #277014
07/07/09 11:59
07/07/09 11:59
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Posts: 1,345
Kyiv, Ukraine
Originally Posted By: jcl
We are indeed preparing a bigger game project. For this reason, I'll be less often in the forum in the next time than I used to be. Some of our developers are assigned to preparing this task, and the two more in fall will be too. This project requires some new features of the engine and editors that might on the long run mean major changes for A7 in the sections of networking, server, physics, and content import. However, I'm not able to tell more at this point.


Sounds great smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

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Re: How many developers? [Re: VeT] #277044
07/07/09 13:22
07/07/09 13:22
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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Joined: Sep 2003
Posts: 9,859
Skaphander Returns :P

Re: How many developers? [Re: FBL] #277054
07/07/09 15:01
07/07/09 15:01
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Posts: 6,904
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HeelX Offline
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Interesting.

JCL, is this an in-house motivated project or from a 3rd party? Will the game source be available later?

This thing makes me happy because I ever thought that you always needed a real project to face real gamedev problems and issues to make the engine benefit from it...

Best wishes for your project!
- Christian

Re: How many developers? [Re: HeelX] #277229
07/08/09 13:01
07/08/09 13:01
Joined: Mar 2002
Posts: 1,774
Magdeburg
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FlorianP Offline
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FlorianP  Offline
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Joined: Mar 2002
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Magdeburg
You mean finally those guys who write the engine have to use it?
Thats maybe the best that could ever happen.


I <3 LINQ
Re: How many developers? [Re: FlorianP] #277233
07/08/09 13:17
07/08/09 13:17
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Quote:
We are indeed preparing a bigger game project.
Can you say anything on the "type" of game that is being planned?
FPS, stragegy, RPG, other?
The more info the better, I understand some may be secret.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
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Re: How many developers? [Re: EvilSOB] #277235
07/08/09 13:19
07/08/09 13:19
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Posts: 946
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the_clown Offline
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I'd like to see an FPS personally, but I don't think it's one. I could think of an RPG...

Re: How many developers? [Re: the_clown] #277238
07/08/09 13:27
07/08/09 13:27
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Australia
I'd love to see a FPS-RPG merger (like Fallout3) thats MMORPG also.
I think that would potentially be a cool game, as well as "stretching" the engine
in all the directions I want it to go.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: How many developers? [Re: EvilSOB] #277239
07/08/09 13:32
07/08/09 13:32
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Posts: 946
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the_clown Offline
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Joined: Nov 2008
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Yeah, would be cool, but I don't think they are making a MMORPG. That would be too good...

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