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Re: How many developers? [Re: Cowabanga] #277285
07/08/09 16:57
07/08/09 16:57
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
Serious User

Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
5) better work with shaders


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
Re: How many developers? [Re: VeT] #277287
07/08/09 17:02
07/08/09 17:02
Joined: Feb 2007
Posts: 353
A
amy Offline OP
Senior Member
amy  Offline OP
Senior Member
A

Joined: Feb 2007
Posts: 353
Yes, working with shaders is too low level in Gamestudio. Most competitors (Unity, C4,...) have moved on to some kind of higher level shader generators.

http://aras-p.info/blog/2009/05/05/shaders-must-die/
http://aras-p.info/blog/2009/05/07/shaders-must-die-part-2/
http://aras-p.info/blog/2009/05/10/shaders-must-die-part-3/

Re: How many developers? [Re: amy] #277299
07/08/09 17:47
07/08/09 17:47
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Quote:
jcl isn't interested in normal computer games. It will be a philosophical game about some Hilbert's topic. :p


SimGod smile

No, seriously:

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=277293#Post277293

Last edited by HeelX; 07/08/09 17:48.
Re: How many developers? [Re: amy] #277370
07/08/09 23:40
07/08/09 23:40
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: amy
Yes, working with shaders is too low level in Gamestudio. Most competitors (Unity, C4,...) have moved on to some kind of higher level shader generators.

http://aras-p.info/blog/2009/05/05/shaders-must-die/
http://aras-p.info/blog/2009/05/07/shaders-must-die-part-2/
http://aras-p.info/blog/2009/05/10/shaders-must-die-part-3/
Then no one would make anything new. "too low level" is an ugly way to put it, though I can understand if you want some additional higher level options. HLSL with A7 (and especially with the extra functions from default.fx) is easier than Lite-C or C-Script, and indie developers in particular (who often lack the resources to go for a photo-real look [too many games go for that look anyway]) could do with some uniqueness in the graphics department.

I'm stoked they're working on an in-house project, but I think the main changes will be in the editors and workflow, with a few extra functions in Lite-C, because the programming side is already very nice: concise, simple, and powerful.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
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