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Re: splatter game
[Re: Towelie]
#277274
07/08/09 16:01
07/08/09 16:01
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Sorry, I didn't see that one already pointed you to the other videos in this thread. I did, but its a lot of quantity and not a lot of quality... or, at least of what it could be. This was your feedback, but it is not clear what you mean with quality. To give a valuable feedback you have to explain what sort of things you are missing to make clear what you mean.
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Re: splatter game
[Re: Pappenheimer]
#277276
07/08/09 16:08
07/08/09 16:08
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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In page 4, on the showcasing new zombies topic, the last screen shows a small explosion with splatter. After taking a closer look, I realized the explosion effects is what was making the blood look 2d-ish. The splatter is fine, the explosion would need work. My bust. How to do such, I wouldn't know- I work with models and levels, not codes or effects. The subject should probably get back on track to the game though- I know I woudln't want people arguing in a thread about my game
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: splatter game
[Re: the_clown]
#277512
07/09/09 13:00
07/09/09 13:00
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Joined: Oct 2002
Posts: 806
Zapan@work
OP
User
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OP
User
Joined: Oct 2002
Posts: 806
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Hud: Yes we use a slot system for the weapons. 1 are meele-weapons like fists, axe, chainsaw etc. 2, pistols, 3 midclass (shtogun, m16..), 4 explosives (grenades), 5 heavy calss - "suprise!" Screenshots: As mentioned above we're first creating "low-ugly" polygone stuff to check the gameplay and the visiblity of our BSP Levels. Later we add details over and over again. The best example is the grenade explosion were we placed just some sprites. Later we'll add some nice shaders and particles. But I'm very happy that most people don't like the explosions, because this tells us that they've seen the movie and looked very carefully at it. Please keep positing and tell us what you don't like and what features you wish for such a game (like alpha_strike said)... Currently there are some engine bugs/missing features which stops the developing of some components(Hud). If a new BETA-engine will be released, we'll put a new video on the server.
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Re: splatter game
[Re: alpha_strike]
#277570
07/09/09 16:50
07/09/09 16:50
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Joined: Jul 2009
Posts: 150
Blackchuck
Member
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Member
Joined: Jul 2009
Posts: 150
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Ugh were bloody... Thats great work but, ugh...
I have know Gamestudio/A7 Commercial Edition 7.84
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Re: splatter game
[Re: Blackchuck]
#277599
07/09/09 19:29
07/09/09 19:29
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Joined: Oct 2002
Posts: 806
Zapan@work
OP
User
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OP
User
Joined: Oct 2002
Posts: 806
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This is a new video where you can see that head-shots are possible now. Besides that we've added lots of other stuff like an axe. It's still not finished but please let us know what you think: [video:youtube] http://www.youtube.com/watch?v=lTxPyuNZQZM[/video]
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Re: splatter game
[Re: Zapan@work]
#277604
07/09/09 19:39
07/09/09 19:39
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Looking good. Was I getting Duke-Nukem flashbacks or was that his voice?
Not sure if youve gotten to this yet, but the HUD is still a bit primitive. A bit more animation to it maybe?
Keep up the excellent work.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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