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Re: splatter game [Re: Towelie] #277274
07/08/09 16:01
07/08/09 16:01
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Sorry, I didn't see that one already pointed you to the other videos in this thread.

Originally Posted By: Towelie
I did, but its a lot of quantity and not a lot of quality... or, at least of what it could be.


This was your feedback, but it is not clear what you mean with quality. To give a valuable feedback you have to explain what sort of things you are missing to make clear what you mean.

Re: splatter game [Re: Pappenheimer] #277276
07/08/09 16:08
07/08/09 16:08
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Joined: Feb 2005
Posts: 1,785
Jesusland
In page 4, on the showcasing new zombies topic, the last screen shows a small explosion with splatter. After taking a closer look, I realized the explosion effects is what was making the blood look 2d-ish. The splatter is fine, the explosion would need work. My bust. How to do such, I wouldn't know- I work with models and levels, not codes or effects. The subject should probably get back on track to the game though- I know I woudln't want people arguing in a thread about my game wink


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: splatter game [Re: Towelie] #277499
07/09/09 12:36
07/09/09 12:36
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Alright, back to topic again: I've got a question.
On the screenshots showcasing the HUD, you can see the weapon HUD as 5 boxes with numbers in them, under one box two weapon symbols. I suppose that this HUD works similar to the HUD known from HL2 or CSS? Or do you have weapons "classes" like in most newer shooters, meaning that you have a number of slots, each slot is reserved for a weapon class? So, for example, the first slot for a pistol, second and third for rifles and one slot for grenades or heavy weapons like rocket launchers. This system can be seen in Crysis. I'm interested in this as it would make a difference between more old-school and so called "next-gen". The slot-system also would give the game a tactical element as you have to choose wich weapons to take with you.

Re: splatter game [Re: the_clown] #277512
07/09/09 13:00
07/09/09 13:00
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
Hud: Yes we use a slot system for the weapons. 1 are meele-weapons like fists, axe, chainsaw etc.
2, pistols, 3 midclass (shtogun, m16..), 4 explosives (grenades), 5 heavy calss - "suprise!" smile

Screenshots: As mentioned above we're first creating "low-ugly" polygone stuff to check the gameplay and the visiblity of our BSP Levels. Later we add details over and over again. The best example is the grenade explosion were we placed just some sprites. Later we'll add some nice shaders and particles. But I'm very happy that most people don't like the explosions, because this tells us that they've seen the movie and looked very carefully at it. Please keep positing and tell us what you don't like and what features you wish for such a game (like alpha_strike said)...

Currently there are some engine bugs/missing features which stops the developing of some components(Hud). If a new BETA-engine will be released, we'll put a new video on the server.

Re: splatter game [Re: Zapan@work] #277515
07/09/09 13:06
07/09/09 13:06
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Ah, good.

Re: splatter game [Re: alpha_strike] #277570
07/09/09 16:50
07/09/09 16:50
Joined: Jul 2009
Posts: 150
B
Blackchuck Offline
Member
Blackchuck  Offline
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B

Joined: Jul 2009
Posts: 150
Ugh were bloody...
Thats great work but, ugh...


I have know Gamestudio/A7 Commercial Edition 7.84
Re: splatter game [Re: Blackchuck] #277599
07/09/09 19:29
07/09/09 19:29
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
This is a new video where you can see that head-shots are possible now. Besides that we've added lots of other stuff like an axe. It's still not finished but please let us know what you think:
[video:youtube]http://www.youtube.com/watch?v=lTxPyuNZQZM[/video]

Re: splatter game [Re: Blackchuck] #277603
07/09/09 19:39
07/09/09 19:39
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
Serious User
achaziel  Offline
Serious User

Joined: Jan 2007
Posts: 1,565
innsbruck, austria
Originally Posted By: Blackchuck
Ugh were bloody...
Thats great work but, ugh...


that's the point of a splatter game :P


Yeah, but... Who is Lu?
Re: splatter game [Re: Zapan@work] #277604
07/09/09 19:39
07/09/09 19:39
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Looking good. Was I getting Duke-Nukem flashbacks or was that his voice?

Not sure if youve gotten to this yet, but the HUD is still a bit primitive.
A bit more animation to it maybe?

Keep up the excellent work.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: splatter game [Re: EvilSOB] #277606
07/09/09 19:43
07/09/09 19:43
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
Duke: Currently the Duke sounds are placeholders until we've completed our list with cool slogans...

The HUD will get vibration and color effects when the new A7-BETA comes out...

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