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Re: splatter game [Re: Zapan@work] #277611
07/09/09 19:56
07/09/09 19:56
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Duke: Thought so, after seeing thread looking for slogans...

Hud: Good, I did think it looked somewhat "unfinished".


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: splatter game [Re: Zapan@work] #277635
07/09/09 23:02
07/09/09 23:02
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Originally Posted By: Zapan@work
We've added the first version of the HUD now. What do you think:





Looks very good to me. smile

( Does look like a mix of Max Payne, Half-life and F.E.A.R though, but that's more a compliment than anything else. Lets say it probably will feel familiar to the players like this. )


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: splatter game [Re: PHeMoX] #277637
07/09/09 23:04
07/09/09 23:04
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
Axe-Shotgun Combo:
[video:youtube]http://www.youtube.com/watch?v=KIwRayNGPa0[/video]

Re: splatter game [Re: Zapan@work] #277642
07/09/09 23:23
07/09/09 23:23
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Very nice.

I would probably work a bit on the animations of the character when it gets struck with an axe though.

Oh, and the zombie's reaction when he spots the player still looks a bit funny, but I'm sure the video wasn't meant to showcase realistic or any AI.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: splatter game [Re: PHeMoX] #277656
07/10/09 00:40
07/10/09 00:40
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Is there any updates on the gameplay?
Will the Zombies do more than just walk
dull towards the player?

Re: splatter game [Re: Damocles_] #277685
07/10/09 07:22
07/10/09 07:22
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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A

Joined: Mar 2007
Posts: 1,852
The overall look is hot hot hot.
What I personally dislike is the death of the chainsaw man when the player hits him with the axe. Even if it is very good to show much blood in splatter games but there must be a logic in the acting. It does not make sense to splatter his limbs around - with an axe hit?!? When I saw this, my first reaction was
"hmm... that was not good". This put down my pleasure for virtual killing.

Re: splatter game [Re: alpha_strike] #277697
07/10/09 08:25
07/10/09 08:25
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
I watched the second time.
Now I have to really criticize the final splatter of an enemy. It is no fun to shoot a zombie in the head and then to see all parts of his body flying around. This really make no sense and takes the fun factor hard down.
If this effect is shown by an big gun, blowing on the centre of the body - it make sense.
But - I can only judge by the vids - it seems that you use the effect randomly?
The final kill act must be a final special kill act. I take this very seriously cause I am looking damn forward to blow them all back to hell.

Re: splatter game [Re: alpha_strike] #277720
07/10/09 11:31
07/10/09 11:31
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
Right, I noticed that, too. Looks a bit strange. But apart from that, it looks great. Very much blood, but hey, it's a splatter game... wink

Re: splatter game [Re: the_clown] #277771
07/10/09 15:18
07/10/09 15:18
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
hehe I like the "duke nukem" sound
and I love it the way the axe is stuck into their bodies awesome work you are doing there


Visit:
schwenkschuster-design.de
Re: splatter game [Re: aztec] #277782
07/10/09 16:37
07/10/09 16:37
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
Axe->splatter: When the slowmotion time is activated each weapon gets a damag_factor (2..4 -> we're still checking which one would be the best) so you can hurt the zombies much more.

If a zombie has < -4 (depends on the enemy) Hitpoints, it gets splattered if the weapon support this feature... Perhaps we'll remove splattering from the axe...

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