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Re: Shade-C v0.91 | fast shadows [Re: JakeL] #277846
07/11/09 02:04
07/11/09 02:04
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
well, i got 180+ with all ents onscreen, 300+ without... also, off the current topic a bit, but i have no where else to post this, you used DDS textures for your terrain colormap, i cant edit dds, any freeware i can use? we dont all have photoshop, any ideas anyone?

Re: Shade-C v0.91 | fast shadows [Re: darkinferno] #277852
07/11/09 02:42
07/11/09 02:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
for dds u can use gimp, but you need to get a plugin, you can find it easily with google.

Re: Shade-C v0.91 | fast shadows [Re: lostclimate] #277987
07/11/09 19:35
07/11/09 19:35
Joined: Jul 2005
Posts: 187
L
lostzac Offline
Member
lostzac  Offline
Member
L

Joined: Jul 2005
Posts: 187
ok question...

Can anyone give me an idea on what would cause this to happen ?


It only happens when the sun starts to move...When my scene first loads up it looks normal...then about 1-2 seconds into the scene this happens to all my leaves...

I am not using any shaders on the leaves...just plain tga images ?


John C Leutz II

Re: Shade-C v0.91 | fast shadows [Re: lostzac] #278187
07/12/09 14:51
07/12/09 14:51
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
Thanks for all the testing guys! Much appreciated smile Glad it works for almost all of you.

Strange thing though, that the shadowmapping is working fine on an old radeon 9800, but not on an X850 confused ati for teh_win ...

lostzac, so when the sun isn't moving, the shadow works fine? Strange...i'm quite sure i added support for a moving sun. Well, please wait for the next snapshot, this might be fixed then, as another shadowmapping algorythm will be used.

Yesterday i had an idea on how to render shadows for 3-4 lights at the speed of 1 fast light...so basically it wouldn't really matter if you have 4 lights casting shadows or only one, speed would be almost the same. If this works out, i might actually die of happiness, so let's hope for the best grin


Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 | fast shadows [Re: BoH_Havoc] #278194
07/12/09 16:00
07/12/09 16:00
Joined: Jun 2004
Posts: 655
to your left
BoH_Havoc Offline OP
User
BoH_Havoc  Offline OP
User

Joined: Jun 2004
Posts: 655
to your left
WEEEEEEE!

IT WORKS! smile

3 LIGHTS AT THE SPEED OF ONE! (I get 512 fps, again)

grin <- my face

Test + FPS + feedback please smile

download: http://shadec.project-havoc.com/wip/fast_pointlights.rar

Also , please compare it to the 1 light demo, and see if fps is nearly the same:
http://shadec.project-havoc.com/wip/fast_pointlight.rar

It's still ugly as hell, but again: That's not the point here smile



Shade-C EVO Lite-C Shader Framework
Re: Shade-C v0.91 | fast shadows [Re: BoH_Havoc] #278196
07/12/09 16:01
07/12/09 16:01
Joined: Jul 2009
Posts: 1
B
Baum Offline
Guest
Baum  Offline
Guest
B

Joined: Jul 2009
Posts: 1
Is it possible to use shade-c with the trial version ?!
When I try to include it I get this:
Error in shade-c\sc_core.h line 10: var undeclared identifier
If you know if it is possible or what I am doing wrong please tell me... smile
Thanks!

Re: Shade-C v0.91 | fast shadows [Re: Baum] #278243
07/12/09 19:37
07/12/09 19:37
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
4 Lights: ~60 FPS
1 Light: 60-90 FPS on ATI Mobility Radeon X1400 and Windows XP

Highest possible FPS in window mode: ~322

Very cool! What's the trick behind that?


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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Re: Shade-C v0.91 | fast shadows [Re: Dark_samurai] #278276
07/12/09 22:00
07/12/09 22:00
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
User
Schmerzmittel  Offline
User

Joined: Aug 2005
Posts: 512
Bayern
<- 512 in windowmode
<- constant 60 in Fullscreen.


A7 Com V7.80
Re: Shade-C v0.91 | fast shadows [Re: Schmerzmittel] #278306
07/13/09 04:23
07/13/09 04:23
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
AMD Athalon 64X2 6400+, XP-SP3, 9800GT

Single-Light = solid 512fps, couldnt get lower
Multi-Light = solid 512fps, couldnt get lower


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: Shade-C v0.91 | fast shadows [Re: EvilSOB] #278579
07/14/09 13:57
07/14/09 13:57
Joined: Jun 2007
Posts: 152
Norway
D
Darkyyes Offline
Member
Darkyyes  Offline
Member
D

Joined: Jun 2007
Posts: 152
Norway
currently running alot in the background, cpu intense aps

single light 500fps

Multiple lights 512 fps

getting better performance with multiple
trying to run it in fullscreen makes everything blink on and off like a disco ;p
Intel Q6600 @ stock 2.4 ghz, Windows 7 beta, Ati HD3870

Last edited by Darkyyes; 07/14/09 13:58.

New to lite-c and gamestudio in general, thank you for reading.
Com, A7 v7.7
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