I am getting between 450 and 512fps, very inconsistant, but that of course doesn´t matter :P
I am wondering how you realize, that it runs that fast :P The shaders are looking like basic cubemap pointlights... Are you just rendering the depthmaps in different frames, which would probably be visible at lower framerates, or is there something much better?^^
the cubemaps are not being generated properly. This is definatley not your fault but a glitch in the A7 engine. I've already brought this problem up to their attention.
It is really good though. about 200 fps on both demos on my machine (8700GTm).
-Mike-
http://www.groundtacticsgame.com/ Alienware m17x R Custom laptop specs: Intel Core 2 Extreme Quad CPU Q9300 2x Nvidia 280GTX 2GB vram 6GB ddr3 memory@ 1333Mhz 512GB SSD 1200p 17' screen runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Shade-C v0.91 | fast shadows
[Re: Darkyyes]
#279238 07/16/0923:2007/16/0923:20
BTW to everyone posting the full screen fps, it will not be more than 60 in 3dgs..just in case some of you didn't know. I feel windowed is a better evaluation of speed.