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Re: Shade-C v0.91 | fast shadows [Re: Darkyyes] #278586
07/14/09 14:06
07/14/09 14:06
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
probably it's my pc, but both demos crash after that white startup window and before the main engine window apears.


3333333333
Re: Shade-C v0.91 | fast shadows [Re: Darkyyes] #278600
07/14/09 15:50
07/14/09 15:50

F
Fear411
Unregistered
Fear411
Unregistered
F



i get the same fps as in the demo with one light.

Re: Shade-C v0.91 | fast shadows [Re: ] #278607
07/14/09 16:58
07/14/09 16:58
Joined: Nov 2004
Posts: 55
Michigan
S
splashmaker Offline
Junior Member
splashmaker  Offline
Junior Member
S

Joined: Nov 2004
Posts: 55
Michigan
One question: Will these shadows work with vertex shader based animation?

I forgot to mention I get almost the same fps with 3 point lights as when rendering one point light. Good work again!

Last edited by splashmaker; 07/14/09 17:04.
Re: Shade-C v0.91 | fast shadows [Re: Darkyyes] #278617
07/14/09 19:37
07/14/09 19:37
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
Expert
Slin  Offline
Expert

Joined: May 2005
Posts: 2,713
Lübeck
I am getting between 450 and 512fps, very inconsistant, but that of course doesn´t matter :P

I am wondering how you realize, that it runs that fast :P
The shaders are looking like basic cubemap pointlights...
Are you just rendering the depthmaps in different frames, which would probably be visible at lower framerates, or is there something much better?^^

Re: Shade-C v0.91 | fast shadows [Re: Slin] #278624
07/14/09 19:57
07/14/09 19:57
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
The new version:
~150 FPS.

Not bad, but still ugly. :P

Re: Shade-C v0.91 | fast shadows [Re: BoH_Havoc] #278657
07/14/09 23:46
07/14/09 23:46
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@BoH_Havoc:
Can't you make a screen-space blur and add a transparency value or such?

It runs fast as hell here, too... so I am interested how it behaves if you add postprocessing.

Re: Shade-C v0.91 | fast shadows [Re: HeelX] #278906
07/16/09 03:19
07/16/09 03:19
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Yeah
both versions always >500
Geforce 8800GT
EDIT: Are 4 lights possible too? =P

Last edited by Puppeteer; 07/16/09 03:19.

Formally known as Omega
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Re: Shade-C v0.91 | fast shadows [Re: Puppeteer] #278941
07/16/09 09:03
07/16/09 09:03
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Same here, both versions at around 512 - 400 fps, Geforce 9800GTX+. In fullscreen mode stable 60 fps.

Re: Shade-C v0.91 | fast shadows [Re: the_clown] #279220
07/16/09 22:15
07/16/09 22:15
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline
Member
Foxfire  Offline
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
your demo has the same problem that I've been having!

http://groundtacticsgame.com/cubemap_problem.jpg

the cubemaps are not being generated properly. This is definatley not your fault but a glitch in the A7 engine. I've already brought this problem up to their attention.

It is really good though. about 200 fps on both demos on my machine (8700GTm).

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Shade-C v0.91 | fast shadows [Re: Darkyyes] #279238
07/16/09 23:20
07/16/09 23:20
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
BTW to everyone posting the full screen fps, it will not be more than 60 in 3dgs..just in case some of you didn't know. I feel windowed is a better evaluation of speed.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
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