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Re: Human character modelling [Re: Vilde] #281381
07/26/09 22:47
07/26/09 22:47
Joined: Aug 2005
Posts: 512
Bayern
Schmerzmittel Offline
User
Schmerzmittel  Offline
User

Joined: Aug 2005
Posts: 512
Bayern
Here are - for me the best way - from a skinned model. It only shows the Skinn. I prefer to seperate the head from the rest of the body.





A7 Com V7.80
Re: Human character modelling [Re: Schmerzmittel] #281388
07/27/09 00:17
07/27/09 00:17
Joined: Jul 2008
Posts: 50
Finland
V
Vilde Offline OP
Junior Member
Vilde  Offline OP
Junior Member
V

Joined: Jul 2008
Posts: 50
Finland
When I try to create the skin mapping with atlas mapping, I get only this:



What settings do you use?

Re: Human character modelling [Re: Vilde] #281424
07/27/09 07:48
07/27/09 07:48
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Me too! In the Skin Editor i canīt see the model skinned!

Re: Human character modelling [Re: Rei_Ayanami] #281436
07/27/09 09:48
07/27/09 09:48
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Atlas Mapping with the whole model selected makes only sense for a shadow map.
For a character, you should choose pieces of the model, f.i. the face including the ears, the chin, the forehead and throat. Then you should get a reasonable mapping of it. Same with a hand or a leg choose one half of it.
This way your skin is separated in different bitmaps.
You can reduce the amount of needed place by erasing one half of the model, layout its UVs and afterwards copy, paste and mirror the other half to re-complete the model.
An absolutely different way is to export it to blender, where you select and save seams to get proper chunks of the mesh for mapping.

Re: Human character modelling [Re: Pappenheimer] #281486
07/27/09 13:59
07/27/09 13:59
Joined: Jul 2008
Posts: 50
Finland
V
Vilde Offline OP
Junior Member
Vilde  Offline OP
Junior Member
V

Joined: Jul 2008
Posts: 50
Finland
I tried once making the mappings for one part at a time, but when I for example select a hand, and use 2-side: front mapping on it, it will create mapping from the whole model... ?

Re: Human character modelling [Re: Vilde] #281499
07/27/09 14:37
07/27/09 14:37
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Yes, 2sided mapping relates always to the whole model, not to the selected part. You need to use 6sided Mapping two times, one for the Upper' part of the hand, one for the 'inner' part of it.

Re: Human character modelling [Re: Pappenheimer] #281526
07/27/09 16:08
07/27/09 16:08
Joined: Jul 2008
Posts: 50
Finland
V
Vilde Offline OP
Junior Member
Vilde  Offline OP
Junior Member
V

Joined: Jul 2008
Posts: 50
Finland
Okay so it's 6 sided then? I will try it. Thank you a lot. laugh

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