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Re: GED-Public BETA Test - version 0.12 [Re: Dark_samurai] #277581
07/09/09 17:53
07/09/09 17:53
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Posts: 2,488
far cry 2 editor.
Wezll let's have fisrt basic needed things before asking Crysis , Far Cry or Unreal 3 features like crazy

Re: GED-Public BETA Test - version 0.12 [Re: ratchet] #277704
07/10/09 09:28
07/10/09 09:28
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Posts: 1,930
Austria
These two features won't be hard to implement. The perlin noise is already implemented (but not the way I asked for) and multicreation of entities shouldn't be too hard either wink


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
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Re: GED-Public BETA Test - version 0.12 [Re: Dark_samurai] #277708
07/10/09 09:40
07/10/09 09:40
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Lübeck
Originally Posted By: Dark_samurai
multicreation of entities shouldn't be too hard either wink

It is already there and works very well...

Re: GED-Public BETA Test - version 0.12 [Re: Slin] #277709
07/10/09 09:54
07/10/09 09:54
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
Quote:
Additionally a vegetation tool would be cool. It's like painting on the terrain, but instead of color, random plants are placed.


This was ment with "multicreation". I would implement something like this with another internal skin for the terrain. Everywhere the skin has a color, a random mix of trees grass etc. is placed. Of course this could be extended with a algorithm that takes care of where the beginning of the forest is, and placed smaller trees there.
Additionally you could add different colors, red means mix1, green means mix2, etc.
The skin could be invisible and only used for internal purpose, but of course it also could be visible for the user. I would call it some kind of vegetation map then.

I know that these features are not the most important features at the moment, I just want to share some ideas.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: GED-Public BETA Test - version 0.12 [Re: Dark_samurai] #278172
07/12/09 13:58
07/12/09 13:58
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Baden Württemberg, Germany
i´m waiting for a non-beta version ^^
This can be really useful for my Rpg..


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: GED-Public BETA Test - version 0.12 [Re: Espér] #278213
07/12/09 16:56
07/12/09 16:56
Joined: Jun 2009
Posts: 43
MCKiller Offline
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MCKiller  Offline
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Posts: 43
Is it possible to create Plugins for GED?

Re: GED-Public BETA Test - version 0.12 [Re: MCKiller] #278244
07/12/09 19:38
07/12/09 19:38
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
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Dark_samurai  Offline
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Joined: Jul 2005
Posts: 1,930
Austria
No currently not. But I already asked for such a feature.


ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version
Re: GED-Public BETA Test - version 0.12 [Re: Dark_samurai] #279899
07/19/09 21:27
07/19/09 21:27
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline
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Jaeger  Offline
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J

Joined: May 2009
Posts: 258
Chicago
Is there are feature list for this anywhere? I can't find one, so I have no idea what this even does.

Re: GED-Public BETA Test - version 0.12 [Re: Jaeger] #279929
07/20/09 03:04
07/20/09 03:04
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Posts: 1,002
Trier, Deutschland
it is an in engine level editor.

this is not a feature list, but there is a screenshot
http://manual.3dgamestudio.net/forecast.htm

here there is a chapter on GED
http://www.conitec.net/beta/


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: GED-Public BETA Test - version 0.12 [Re: Nowherebrain] #280108
07/20/09 23:59
07/20/09 23:59
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline
Member
Jaeger  Offline
Member
J

Joined: May 2009
Posts: 258
Chicago
Thanks nowherebrain,

I DID see this, heheh. smile

I hope my request for the spline, bulldozer, and other terrain manipulation tools will be taken up. That would be too awesome to describe. GED would be sooo 1337 and über, lol.

I am wondering when the "official" stable release is projected for though. Any idea?

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