sounds strange. This is what I did:

- Saved the texture and normal map from the manual as "stones2.bmp" and "stones2_n.bmp"
- Opened WED
- Created a new WAD and loaded first the texture and then the normal map into the WAD-file
- Added a script file to the level and made sure that the line "#include <mtlFX.c>" was in the script file (and "#include <mtlView.c>" to test the post-processing shaders as well)
- Wrote a small script to get some moving dynamic light in the level:
Code:
action lightEnt()
{
	my.lightrange = 300;
	my.red = 128;
	my.green = 128;
	my.blue = 255;
	
	while(my)
	{
		my.x = fcos(my.skill1,140);
		my.y = fsin(my.skill1,140);
		my.skill1 += 5 * time_step;
		wait(1);
	}
}


- Build the level with "Create Meshes" or whatever it's called
- Ran the level and it worked