sounds strange. This is what I did:
- Saved the texture and normal map from the manual as "stones2.bmp" and "stones2_n.bmp"
- Opened WED
- Created a new WAD and loaded first the texture and then the normal map into the WAD-file
- Added a script file to the level and made sure that the line "#include <mtlFX.c>" was in the script file (and "#include <mtlView.c>" to test the post-processing shaders as well)
- Wrote a small script to get some moving dynamic light in the level:
action lightEnt()
{
my.lightrange = 300;
my.red = 128;
my.green = 128;
my.blue = 255;
while(my)
{
my.x = fcos(my.skill1,140);
my.y = fsin(my.skill1,140);
my.skill1 += 5 * time_step;
wait(1);
}
}
- Build the level with "Create Meshes" or whatever it's called
- Ran the level and it worked