Gamestudio Links
Zorro Links
Newest Posts
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
Trading Journey
by howardR. 04/28/24 09:55
Zorro Trader GPT
by TipmyPip. 04/27/24 13:50
Data from CSV not parsed correctly
by jcl. 04/26/24 11:18
Why Zorro supports up to 72 cores?
by jcl. 04/26/24 11:09
Eigenwerbung
by jcl. 04/26/24 11:08
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (Quad, degenerate_762), 642 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
wandaluciaia, Mega_Rod, EternallyCurious, howardR, 11honza11
19049 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 5 1 2 3 4 5
Re: Fake Light Shafts ( almost done, just a problem ) [Re: 1234David] #440389
04/24/14 20:18
04/24/14 20:18
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
You are welcome. My thanks go to Hummel and Slin. laugh

Re: Fake Light Shafts ( almost done, just a problem ) [Re: Emre] #443718
07/23/14 11:57
07/23/14 11:57
Joined: Jan 2012
Posts: 14
1
1234David Offline
Newbie
1234David  Offline
Newbie
1

Joined: Jan 2012
Posts: 14
Ok, I found a problem in the LS-Shader. If I use a realtime-mirror, then the LightShafts doesn't work correctly: The screensize is scaled to the size of the realtime-mirror-view and I see only the full sun (no raysplitting at objects).

I used the predefined mirror from gamestudio.

But I can't find the differences in the shaders. The mirror is rendering in an extra-view and to the model (floor, water...), and the LS renders to the camera.

Page 5 of 5 1 2 3 4 5

Moderated by  Blink, Hummel, Superku 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1