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IHZ hud instruments
[Re: the_clown]
#278594
07/14/09 14:37
07/14/09 14:37
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Joined: Mar 2007
Posts: 1,852
alpha_strike
OP
Serious User
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OP
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Joined: Mar 2007
Posts: 1,852
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Hi fellows, this is a very boring and time intensive work. I am still working on the HUD. Now, I finished the mechanics of all instruments. But I think the work is honorable. I tested the motion tracker in the first level of blattsalat, a dungeon system. And all the beeps, bings and other warning sounds are very helpful, when you are walking through all these dark rooms. [video:youtube] http://www.youtube.com/watch?v=a77ufZ-JnJI[/video]
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IHZ: let them burn
[Re: PHeMoX]
#280877
07/24/09 13:59
07/24/09 13:59
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Joined: Mar 2007
Posts: 1,852
alpha_strike
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OP
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Joined: Mar 2007
Posts: 1,852
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@phemox: The hud is a combination of view entities and panels. This is the "burning the zombies with your flare gun" effect. Of course - the very early stage. Fraps slow down the rates, in original speed (70fps), it looks cool. Now, I have to work out the fire, illu and so on. [video:youtube] http://www.youtube.com/watch?v=ZPAEOmnIdtU[/video]
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Re: IHZ: let them burn
[Re: Zapan@work]
#280902
07/24/09 15:58
07/24/09 15:58
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Joined: Nov 2008
Posts: 946
the_clown
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User
Joined: Nov 2008
Posts: 946
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