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Re: IHZ motion tracker TUNED [Re: alpha_strike] #276934
07/07/09 07:39
07/07/09 07:39
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
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T

Joined: Nov 2008
Posts: 946
That's fine, makes the tracking much easier. And these spiders are UGLY!! grin

IHZ hud instruments [Re: the_clown] #278594
07/14/09 14:37
07/14/09 14:37
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
Serious User
A

Joined: Mar 2007
Posts: 1,852
Hi fellows,
this is a very boring and time intensive work.
I am still working on the HUD. Now, I finished the mechanics of all instruments.
But I think the work is honorable.
I tested the motion tracker in the first level of blattsalat, a dungeon system.
And all the beeps, bings and other warning sounds are very helpful, when you are walking through all these dark rooms.

[video:youtube]http://www.youtube.com/watch?v=a77ufZ-JnJI[/video]

Re: IHZ hud instruments [Re: alpha_strike] #278596
07/14/09 14:51
07/14/09 14:51
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
Expert

Joined: Jan 2004
Posts: 3,023
The Netherlands
your video diarhea? hahahahaaa, nice :P


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: IHZ hud instruments [Re: Helghast] #278597
07/14/09 14:53
07/14/09 14:53
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
funny smile


1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy

Newton2 videos: http://tinyurl.com/NewtonVideos
LiteC+Newton2 discussion: http://tinyurl.com/NewtonWrapperDiscussion
Latest LiteC+Newton2 version(v23, from 29.10.2009): http://depositfiles.com/files/ae1l0tpro
IHZ: HUD next steps [Re: VeT] #280372
07/22/09 12:29
07/22/09 12:29
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
Next steps in the HUD. Compass / Health / Motion Tracer / Toxic Detector / Oxygen final status.






Re: IHZ: HUD next steps [Re: alpha_strike] #280718
07/23/09 22:42
07/23/09 22:42
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Are those 2D animated hud elements? It's look very smooth, good job.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
IHZ: let them burn [Re: PHeMoX] #280877
07/24/09 13:59
07/24/09 13:59
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline OP
Serious User
alpha_strike  Offline OP
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A

Joined: Mar 2007
Posts: 1,852
@phemox: The hud is a combination of view entities and panels.

This is the "burning the zombies with your flare gun" effect.
Of course - the very early stage. Fraps slow down the rates, in original speed (70fps), it looks cool.

Now, I have to work out the fire, illu and so on.

[video:youtube]http://www.youtube.com/watch?v=ZPAEOmnIdtU[/video]

Re: IHZ: let them burn [Re: alpha_strike] #280880
07/24/09 14:06
07/24/09 14:06
Joined: Apr 2005
Posts: 1,058
Luzern
Nicolas_B Offline
Serious User
Nicolas_B  Offline
Serious User

Joined: Apr 2005
Posts: 1,058
Luzern
heiss^^
Erinnert mich irgendwie an Postal. Einfach mit Zombies.
Muss sagen du machst das richtig gut hier. Weiter so.

Re: IHZ: let them burn [Re: Nicolas_B] #280891
07/24/09 14:44
07/24/09 14:44
Joined: Oct 2002
Posts: 806
Zapan@work Offline
User
Zapan@work  Offline
User

Joined: Oct 2002
Posts: 806
burn baby! smile Looks good

Re: IHZ: let them burn [Re: Zapan@work] #280902
07/24/09 15:58
07/24/09 15:58
Joined: Nov 2008
Posts: 946
T
the_clown Offline
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the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Indeed, looks very good!

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