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Re: splatter game [Re: mk_1] #281206
07/26/09 01:36
07/26/09 01:36
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
dude, wat kinda pic is that, this is a game design forum, people from everywhere come here, i think thats out of place and should be removed, i dont care about how anyone chooses to defend it, this is MY opinion, this is also my last post on that topic.... bac to tha game...

Re: splatter game [Re: darkinferno] #281222
07/26/09 07:50
07/26/09 07:50
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
Expert
J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Bad pic. Remove it.

I like the character design. I normally don't care much for the buff hero, because the hero's always buff in games, but I like how he's not your spunky character. He's rough looking. He's not pretty. He fits the game really well, and is not typical. He looks relatively unique.

@Ratchet: We actually do care what the main character looks like. Even though in Half-Life and Half-Life 2 we don't see Gordon Freeman, he's still an important character and we associate his appearance with the game. Also, to say that we'll never see the main character assumes this game will make no attempts to diversify itself within the FPS genre, and also assumes the main character won't be playable if there's multi-player.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!
Re: splatter game [Re: JibbSmart] #281238
07/26/09 10:53
07/26/09 10:53
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

Expert

Joined: Apr 2005
Posts: 2,332
Germany, BaWü
How about playing as a grim reaper
who has had enough of his dumb zombies^^


Visit:
schwenkschuster-design.de
Re: splatter game [Re: aztec] #281242
07/26/09 11:38
07/26/09 11:38
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
I'd go for the middle one, being a teen iN the 80's as I was.
But give him an eye-patch instead of shades, and a cobra chest-tattoo.
(Snake Pliskin from the "Escape from NY/LA" movies)

But honestly, seeing as there is no real storyline (if i remember correctly)
then why not have a character selection screen as game start.
Different character models that have NO impact on gameplay.

So you can choose Anit-Hero, Leather-clad chick, geek, whatever.
I'd love to see an Alice(from the resident-evil MOVIES) look-alike...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: splatter game [Re: EvilSOB] #281254
07/26/09 13:24
07/26/09 13:24
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
Yes we've also thought about that point (many diffrent cahrackters you can choose from). Because we're running a "no budget production" here, only one hard-guy will become our super hero in the game smile

So stay tuned, the title-screen is in the works...

Re: splatter game [Re: Zapan@work] #281329
07/26/09 18:54
07/26/09 18:54
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
We've uploaded a new movie:
[video:youtube]http://www.youtube.com/watch?v=GQCr0Lz04Vo[/video]

* new DOF effects -> when reloading the weapon, only the weapon is focused now
* improved screen-blood
* added some details to the test rooms
* added flare effects
* added new gibs

Re: splatter game [Re: Zapan@work] #281334
07/26/09 19:14
07/26/09 19:14
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Joined: Feb 2008
Posts: 3,232
Australia
Nice.
I really love the 'clink-clink' of the ammo-belt of the machine when just walking around.

One point of concern. When firing the shotgun, the camera/player is moving back after every shot.
Is that recoil or just the play-testers habit?
If its recoil then I dont like it.
If its the playtesters kayboard style, thats cool.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: splatter game [Re: EvilSOB] #281335
07/26/09 19:16
07/26/09 19:16
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
Recoil: It's me, trying to play a fps game smile We don't like recoil effects besides of "Special" weapons, so there is no recoil for one of the weapons you've seen in the video.

Re: splatter game [Re: Zapan@work] #281339
07/26/09 19:40
07/26/09 19:40
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
Thats cool, I tend to do he same when Im really "into" a session.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: splatter game [Re: EvilSOB] #281419
07/27/09 07:05
07/27/09 07:05
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
The screen splatter looks very good. But you have to find a balance between enemy count and reducing the effect. When I killed one and my screen is full of blood, it is hardly to follow the killing of other coming enemies.
When there is just one following, the effect is cool. But when the player is killing no 4 and still got the blood of no 1 in his face...
this doesn´t fit.

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