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Re: splatter game
[Re: darkinferno]
#281222
07/26/09 07:50
07/26/09 07:50
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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Bad pic. Remove it.
I like the character design. I normally don't care much for the buff hero, because the hero's always buff in games, but I like how he's not your spunky character. He's rough looking. He's not pretty. He fits the game really well, and is not typical. He looks relatively unique.
@Ratchet: We actually do care what the main character looks like. Even though in Half-Life and Half-Life 2 we don't see Gordon Freeman, he's still an important character and we associate his appearance with the game. Also, to say that we'll never see the main character assumes this game will make no attempts to diversify itself within the FPS genre, and also assumes the main character won't be playable if there's multi-player.
Jibb
Formerly known as JulzMighty. I made KarBOOM!
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Re: splatter game
[Re: aztec]
#281242
07/26/09 11:38
07/26/09 11:38
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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I'd go for the middle one, being a teen iN the 80's as I was. But give him an eye-patch instead of shades, and a cobra chest-tattoo. (Snake Pliskin from the "Escape from NY/LA" movies)
But honestly, seeing as there is no real storyline (if i remember correctly) then why not have a character selection screen as game start. Different character models that have NO impact on gameplay.
So you can choose Anit-Hero, Leather-clad chick, geek, whatever. I'd love to see an Alice(from the resident-evil MOVIES) look-alike...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: splatter game
[Re: Zapan@work]
#281329
07/26/09 18:54
07/26/09 18:54
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Joined: Oct 2002
Posts: 806
Zapan@work
OP
User
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OP
User
Joined: Oct 2002
Posts: 806
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We've uploaded a new movie: [video:youtube] http://www.youtube.com/watch?v=GQCr0Lz04Vo[/video] * new DOF effects -> when reloading the weapon, only the weapon is focused now * improved screen-blood * added some details to the test rooms * added flare effects * added new gibs
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Re: splatter game
[Re: Zapan@work]
#281334
07/26/09 19:14
07/26/09 19:14
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Nice. I really love the 'clink-clink' of the ammo-belt of the machine when just walking around.
One point of concern. When firing the shotgun, the camera/player is moving back after every shot. Is that recoil or just the play-testers habit? If its recoil then I dont like it. If its the playtesters kayboard style, thats cool.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: splatter game
[Re: Zapan@work]
#281339
07/26/09 19:40
07/26/09 19:40
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Thats cool, I tend to do he same when Im really "into" a session.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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