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Re: splatter game
[Re: ratchet]
#281437
07/27/09 09:50
07/27/09 09:50
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Joined: Mar 2007
Posts: 1,852
alpha_strike
Serious User
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Serious User
Joined: Mar 2007
Posts: 1,852
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this was a technical aspect to pimp up the gameplay btw araaahahahaharahar
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Re: splatter game
[Re: alpha_strike]
#281441
07/27/09 10:30
07/27/09 10:30
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Well, why not keeping amount of bllod effects that in the options ?
Last edited by ratchet; 07/27/09 11:16.
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Re: splatter game
[Re: FBL]
#281636
07/27/09 21:54
07/27/09 21:54
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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For the depth of field effect what shader did you use ? Special user contribution or the one given in A7 package ?
Some personnal things : Why having smoke effect on zombies ? they already have bllod effect. Smoke shoud only be when hit the level walls or assets.
The flare effect , is not smooth when you pass through , put a light on the room and use a more subtle flare effect perhaps. Is there any good volumetric light shader with A7 ?
Last edited by ratchet; 07/27/09 22:29.
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Re: splatter game
[Re: FBL]
#281640
07/27/09 22:49
07/27/09 22:49
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Joined: Jan 2007
Posts: 1,565 innsbruck, austria
achaziel
Serious User
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Serious User
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
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Fat zombies should spill more blood than small ones! not rly. fat zombies should spill rotten fat. well, THAT would be what i'd call gross. ^^
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Re: splatter game
[Re: achaziel]
#281681
07/28/09 06:33
07/28/09 06:33
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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Fat zombies should spill more blood than small ones! not rly. fat zombies should spill rotten fat. well, THAT would be what i'd call gross. ^^ okay, let's take bowel then.
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