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Re: splatter game [Re: alpha_strike] #281433
07/27/09 09:39
07/27/09 09:39
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
When I killed one and my screen is full of blood it is hardly to follow the killing of other coming enemies.

For people wanting blood and Zombies, i think you have been served with lot more than you expected ahahahaaaaaaa grin smile grin

You made my day LoL.







Last edited by ratchet; 07/27/09 09:40.
Re: splatter game [Re: ratchet] #281437
07/27/09 09:50
07/27/09 09:50
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
this was a technical aspect to pimp up the gameplay
btw
araaahahahaharahar crazy

Re: splatter game [Re: alpha_strike] #281441
07/27/09 10:30
07/27/09 10:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Well, why not keeping amount of bllod effects that in the options ?


Last edited by ratchet; 07/27/09 11:16.
Re: splatter game [Re: ratchet] #281447
07/27/09 11:04
07/27/09 11:04
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
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alpha_strike  Offline
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A

Joined: Mar 2007
Posts: 1,852
okayahaaahahaharrarahhahahha... sick crazy

Re: splatter game [Re: alpha_strike] #281472
07/27/09 13:30
07/27/09 13:30
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
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Zapan@work  Offline OP
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Joined: Oct 2002
Posts: 806
You can change the amount of the Hud-blood in the options: much, heavy and all smile

Re: splatter game [Re: Zapan@work] #281536
07/27/09 16:43
07/27/09 16:43
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Fat zombies should spill more blood than small ones!

Re: splatter game [Re: FBL] #281636
07/27/09 21:54
07/27/09 21:54
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
For the depth of field effect what shader did you use ?
Special user contribution or the one given in A7 package ?

Some personnal things :
Why having smoke effect on zombies ? they already have bllod effect. Smoke shoud only be when hit the level walls or assets.

The flare effect , is not smooth when you pass through , put a light on the room and use a more subtle flare effect perhaps.
Is there any good volumetric light shader with A7 ?


Last edited by ratchet; 07/27/09 22:29.
Re: splatter game [Re: FBL] #281640
07/27/09 22:49
07/27/09 22:49
Joined: Jan 2007
Posts: 1,565
innsbruck, austria
achaziel Offline
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achaziel  Offline
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Joined: Jan 2007
Posts: 1,565
innsbruck, austria
Originally Posted By: Firoball
Fat zombies should spill more blood than small ones!


not rly. fat zombies should spill rotten fat. well, THAT would be what i'd call gross. ^^


Yeah, but... Who is Lu?
Re: splatter game [Re: achaziel] #281669
07/28/09 02:47
07/28/09 02:47
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
concerning ratchets comments about the flare, i agree as well but one thing to consider is that the dof depth is going to look funny on it.

Re: splatter game [Re: achaziel] #281681
07/28/09 06:33
07/28/09 06:33
Joined: Sep 2003
Posts: 9,859
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FBL Offline
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FBL  Offline
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F

Joined: Sep 2003
Posts: 9,859
Originally Posted By: achaziel
Originally Posted By: Firoball
Fat zombies should spill more blood than small ones!


not rly. fat zombies should spill rotten fat. well, THAT would be what i'd call gross. ^^


okay, let's take bowel then.

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