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Ogre3D to Iphone : #281473
07/27/09 13:35
07/27/09 13:35
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Good news :

Ogre 3D is going to have Iphone support smile

Ogre3D News

The problem i think , is that you will need to have the Iphone SDK and be registered in Apple Developper site ??

Re: Ogre3D to Iphone : [Re: ratchet] #281511
07/27/09 15:08
07/27/09 15:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
Originally Posted By: ratchet
Good news :

Ogre 3D is going to have Iphone support smile

Ogre3D News

The problem i think , is that you will need to have the Iphone SDK and be registered in Apple Developper site ??


from what i hear you have to anyways no matter what engine you use.

Re: Ogre3D to Iphone : [Re: lostclimate] #281517
07/27/09 15:48
07/27/09 15:48
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Yep frown unfortunatly !
Apple and its closed world.

Re: Ogre3D to Iphone : [Re: ratchet] #281686
07/28/09 06:42
07/28/09 06:42
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: ratchet
Yep frown unfortunatly !
Apple and its closed world.


Actually it is not that closed. It is very open compared to most of the console markets. The Apple iPhone store is crowded and full of indie games.
As far as I know you pay less than 100 $ for a SDK, you need about a few thousands to get a license on the consoles.

I think it is a perfect strategy. An entry price and a quality management will lead to better games in their shop.


Models, Textures and Games from Dexsoft
Re: Ogre3D to Iphone : [Re: Machinery_Frank] #281692
07/28/09 07:08
07/28/09 07:08
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
it is nice to have a hand held market with indie prices. just wish i could get into it at the moment.

Re: Ogre3D to Iphone : [Re: lostclimate] #281716
07/28/09 09:12
07/28/09 09:12
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Germany, Magdeburg
Just a question - Is there a chance to programm games for other mobiles like LG KM 900 Arena or HTC touch pro?

Re: Ogre3D to Iphone : [Re: Rei_Ayanami] #281752
07/28/09 13:30
07/28/09 13:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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For Mbobiles , a solution can be to use Java language, i don't know what libraries for 3D or 2D exactly exists, but search on google and you'll find.

Re: Ogre3D to Iphone : [Re: ratchet] #281766
07/28/09 14:40
07/28/09 14:40
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Germany, Magdeburg
thanks

Re: Ogre3D to Iphone : [Re: Rei_Ayanami] #281794
07/28/09 18:22
07/28/09 18:22
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Bay City, MI
also if it uses windows mobile (I know the htc touch pro does) there are dev languages for that that come with visual studio, im not sure how you do it though.

Re: Ogre3D to Iphone : [Re: lostclimate] #281796
07/28/09 18:30
07/28/09 18:30
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Germany, Magdeburg
thatīs great - iīll may search on google

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