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#282249 - 07/31/09 01:20 Re: Multiplayer Demo using ANet [Re: alpha12]
Germanunkol Offline
Expert

Registered: 06/23/06
Posts: 2640
Loc: Earth
no problem.

darkinferno only used caps to stress that point, it wasn't meant as "screaming at you", and it's actually quite kind of him to stress the fact that a backup should be made.

Okay, thanks, I forgot that I used <> for the ANet.h instead of "", which means it has to be in the includes folder as well, sorry about that.
_________________________
~"I never let school interfere with my education"~
-Mark Twain

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#282305 - 07/31/09 10:40 Re: Multiplayer Demo using ANet [Re: Germanunkol]
Dark_samurai Offline
Serious User

Registered: 07/30/05
Posts: 1930
Loc: Austria
Quote:
the ping quite high tough for local, 7ms o_0,yeah it's really good base to start on,thx again..


ANet uses the the ping counter of ENet and somehow it always shows 7ms. So this value isn't really correct. I think it's a avarage value of the correct ping or something like this. Sadly I still had no luck programming my own ping counter.

@Germanunkol: This is a very cool contribution. If you want, I can also host it for you and I could add a link on my site (of course I would add your name to the link wink ).
_________________________
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version

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#282437 - 08/01/09 08:53 Re: Multiplayer Demo using ANet [Re: Dark_samurai]
Germanunkol Offline
Expert

Registered: 06/23/06
Posts: 2640
Loc: Earth
one ms is 1/1000 of a second, right?
So that's 7/1000 seconds. A game running at 60 fps has frames that "last" for 1/60 of a second.
I was surprised at the 7 ms at first, cause it never got lower than that. But if my math is correct, it can pass things many times back and forth within one frame (not that you'd ever want to). And that's only if the 7 ms is correct and it's not just the timer function that doesn't get any more exact.

dark_samurai: I'd be honored if you did! Maybe you should mention that it's a "third party" demo though, cause I still cannot quarantee for any correctness. And if you want to, change the sentence in the readme saying that Anet.h should go in the work folder to a sentencce saying it should go into includes folder, cause I wrote that wrong and I'll have a hard time changing it (it's not my server that it's hosted on atm).
_________________________
~"I never let school interfere with my education"~
-Mark Twain

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#284067 - 08/11/09 16:41 Re: Multiplayer Demo using ANet [Re: Germanunkol]
Dark_samurai Offline
Serious User

Registered: 07/30/05
Posts: 1930
Loc: Austria
Thanks for your cooperation!

I will upload it, when I release the new version of ANet (~1 week, it's in internal beta now).

Yes I think I will create a section in the downloads called "User Contributions".
_________________________
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)!
get free version

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