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Re: Modern Armor (MP) [Re: ShoreVietam] #283174
08/06/09 09:04
08/06/09 09:04
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
The engine boosters.

Re: Modern Armor (MP) [Re: Cowabanga] #284308
08/12/09 16:53
08/12/09 16:53
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline OP
Expert
ShoreVietam  Offline OP
Expert

Joined: Jul 2002
Posts: 2,002
Europe
I tried it, but it didn't look that nice. ^^

Secondary weapon can now be switched with the mouse wheel.
I think I'll create a new video the next weekend.


Here are some new shots. The first 2 show the lens flares of the sun and missiles. Improved interface with ship and weapon sprites to show shield status, selected weapon and ammunition.






Improved explosion effects of the missiles.




Ash spots and bullet holes left behind by weapon impacts.



Last edited by ShoreVietam; 08/12/09 16:55.

My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: Modern Armor (MP) [Re: ShoreVietam] #287097
08/29/09 22:45
08/29/09 22:45
Joined: Mar 2009
Posts: 207
E
Erick_Castro Offline
Member
Erick_Castro  Offline
Member
E

Joined: Mar 2009
Posts: 207
Good work, friend. The movements of the enemie ship looks realistic and difficult to shoot it!

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