Gamestudio Links
Zorro Links
Newest Posts
Trading Journey
by howardR. 04/24/24 20:04
M1 Oversampling
by Petra. 04/24/24 10:34
Zorro FIX plugin - Experimental
by flink. 04/21/24 07:12
Data from CSV not parsed correctly
by EternallyCurious. 04/20/24 21:39
Scripts not found
by juergen_wue. 04/20/24 18:51
zorro 64bit command line support
by 7th_zorro. 04/20/24 10:06
StartWeek not working as it should
by jcl. 04/20/24 08:38
folder management functions
by VoroneTZ. 04/17/24 06:52
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (sleakz, AndrewAMD), 684 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Mega_Rod, EternallyCurious, howardR, 11honza11, ccorrea
19048 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 6 of 9 1 2 3 4 5 6 7 8 9
Re: Early Blender 2.5 Builds [Re: ratchet] #279074
07/16/09 14:21
07/16/09 14:21
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441

Re: Early Blender 2.5 Builds [Re: ventilator] #279087
07/16/09 14:47
07/16/09 14:47
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Congratulations to him and he really deserves it !

Re: Early Blender 2.5 Builds [Re: ventilator] #281847
07/28/09 22:34
07/28/09 22:34
Joined: Aug 2005
Posts: 336
Connecticut
Galen Offline
Senior Member
Galen  Offline
Senior Member

Joined: Aug 2005
Posts: 336
Connecticut
By the way ventilator, I just have to say YOU ROCK! Thanks for the awesome exporter.

Last edited by Galen; 07/28/09 22:34.
Re: Early Blender 2.5 Builds [Re: Galen] #281967
07/29/09 17:29
07/29/09 17:29
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
a good tutorial side with free videos:

CG-Cookie - Blender Tutorials


I love Blender,.... i love it.... smile


A8c, Blender, FlStudio, Unity3d
Re: Early Blender 2.5 Builds [Re: maslone1] #282189
07/30/09 17:26
07/30/09 17:26
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
Senior Member
maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE
Hey Ventilator!

Is it possible to write a plugIn for the a7 engine to use .blend files?
...it would be great, if we could use a full model, with bone, bona-animation, and maybe a rig-setup..? smile

Shure, it is possible, but who would / could do that...?
My knowlege about writing plugIns are..... let me say ..... not good enouth wink

greetings
Marcel


A8c, Blender, FlStudio, Unity3d
Re: Early Blender 2.5 Builds [Re: maslone1] #282194
07/30/09 17:41
07/30/09 17:41
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
the a7 engine doesn't provide full access to stuff like the assigned textures or bones or animations for a mesh so if you wanted to do a custom mesh loader you would have to write a full .mdl file into a memory buffer and load it with ent_create().

directly using the .blend format would be an extreme amount of work. it wouldn't be worth it. it makes much more sense to use blender's python api to write an exporter.

it would be possible to do it like unity though. start a headless blender from the command line in the background which loads the .blend file, executes the exporter script and then load the generated .mdl. this would already work with the current exporter with some small changes.

Re: Early Blender 2.5 Builds [Re: ventilator] #282205
07/30/09 19:02
07/30/09 19:02
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
http://durian.blender.org/news/durian-pre-sale-campaign-started/

if you like blender this is a great way to support it. smile

Re: Early Blender 2.5 Builds [Re: ventilator] #282210
07/30/09 19:38
07/30/09 19:38
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: ventilator
it would be possible to do it like unity though. start a headless blender from the command line in the background which loads the .blend file, executes the exporter script and then load the generated .mdl. this would already work with the current exporter with some small changes.


What?

But this requires to restrict the use of blend files to certain features, right?

How would it improve the workflow?
Let's guess:
- we load in A7 our game
- the engine starts the headless blender
- the headless blender exports each model tha is created in the engine
= increasing of load time. - not so good!


- we load in A7 our game
- we reload a model or level by a certain command within the game and -
- the engine starts the headless blender
- the headless blender exports each model or level
- that we can see in its newest shape
= hm...

Does this mean, we could run the game and blender simultaneously, updating the blendfiles in a level to test it in realtime, and then switching to blender to re adjust the placing or a shadow or a shape, and then switching back to the game, and so working on it without to restart the engine again and again?

Re: Early Blender 2.5 Builds [Re: Pappenheimer] #282219
07/30/09 20:17
07/30/09 20:17
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
yes, kind of like that.

or you could trigger a reexport if the .blend file time/date changed.

it could be a bit slow though depending on the complexity of the scene. i don't know if it really would improve workflow. depends on the project i guess.

Re: Early Blender 2.5 Builds [Re: ventilator] #282221
07/30/09 20:27
07/30/09 20:27
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: ventilator
trigger a reexport if the .blend file time/date changed


This combined with a dialog whther it should be updated yet, sounds like a good idea.

Page 6 of 9 1 2 3 4 5 6 7 8 9

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1