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Re: Early Blender 2.5 Builds [Re: ventilator] #291269
09/24/09 10:05
09/24/09 10:05
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany


It looks like it simulates a lot of the key-bindings of other applications. And it looks good by the way.
(right click to zoom)


Models, Textures and Games from Dexsoft
Re: Early Blender 2.5 Builds [Re: Machinery_Frank] #291310
09/24/09 13:17
09/24/09 13:17
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Beautifull interface laugh

At Blendernation site
link
there is a picture in nintendo WII style ,in background made by DeathBlood.
Anyone would knwo if we can find the complete scene somewhere ?

Re: Early Blender 2.5 Builds [Re: ratchet] #293396
10/11/09 09:48
10/11/09 09:48
Joined: Jul 2007
Posts: 424
EUROPE
maslone1 Offline
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maslone1  Offline
Senior Member

Joined: Jul 2007
Posts: 424
EUROPE


Hey there!

If you wanna test version 2.5 (for windows), follow this link:
Blender Testbuild 2.5

If you have another platform, search the corrct version on:
Testbuilds Blender

I already have tested it,... and many changes are there,... many laugh


A8c, Blender, FlStudio, Unity3d
Re: Early Blender 2.5 Builds [Re: maslone1] #293397
10/11/09 10:02
10/11/09 10:02
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Is it a stable version ? How much complete ?

Well , just a test version in fact i suppose !
I'll give it a try indeed.


Does Blender have now 2D tool (line,cruves, filled forms ...) to paint on texture and 3D paint ???
Big missing feature !


Well the interface would need some real thinking by designers ?
Some personnal advices :


Comparison with Silo :


Well Essential icons should be more detached or visible !
And gizmo rotation is too big , should be like Silo one.

Anyway , lot lot better than Old Blender Interface indeed laugh
Becoming clear , and lot more friendly.
Top Notch Free 3D Tool , for all people and indees : No budget money problems to find a good, fun to use and complete modeler!

Last edited by ratchet; 10/11/09 10:23.
Re: Early Blender 2.5 Builds [Re: ratchet] #293401
10/11/09 10:30
10/11/09 10:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I see it don't have a real UV menu frown !!!!!!!!!!!!!

You have each time pressing, when edges seleceted : CRT-E and choose Mark Seem !

WHY could'nt it be a menu UV Seam instead of call the menu from CTRL-E , with a simple MArk Seam button ??????

You should select edges , and in a tab UV menu on the left just press a button named "MARK UV" to mark the seams !

I say that to bring Blender to really all people, new comers, newbbies, people coming from another software etc ...

Blender can keep it's Menu called by key, BUT THESE MENUS SHOULD BE ON TAB PANELS ALSO !!

Well i use Blender fromm long long years , so no worry for me, but they could do an effort to really bring all menu to tab panels !




Last edited by ratchet; 10/11/09 10:31.
Re: Early Blender 2.5 Builds [Re: ratchet] #293404
10/11/09 10:35
10/11/09 10:35
Joined: May 2002
Posts: 7,441
ventilator Offline OP
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ventilator  Offline OP
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Joined: May 2002
Posts: 7,441
it's far from completion. i think the first official beta is planned for the end of november. then the whole 2.5x series will be beta releases and some time after durian there will be a stable blender 2.6.

the graphicall.org test builds slowly start to get usable though. everything still is a bit rough but i really like the direction it is going and there are a lot of great projects in the works like bmesh and voxel sculpting. the new blender will be awesome!

Re: Early Blender 2.5 Builds [Re: ventilator] #293406
10/11/09 10:50
10/11/09 10:50
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I agree Ventilator !

But i see too much old things remaining, they , can , but they would be ported to panels and more logic , simple menus !

And that menu is as always : VERY VERY CONFUSING :
The less i use it , the better i'm good mentaly !



I've found my workflow with Blender :
Where are UV Menu, How to go to UV EDitor (Hidden on Image View ????) etc ... So with big learning efforts, searching tutorials : i had my complete workflow !


BUT IT'S STILL A PAIN : to do simple standard TASKS :
Go in UV Mode Simply choose : Diffuse, specular , normal textures :Blender have too much options , and even today i hate working with it's textures slots and materials .

That new version bring new things like 3DSMAX operation stacks, but would need to bring really separated view and panels :
-Edit mode
-Sculpt mode
-UV mode
-Textures mode
etc ...
Really well separated views,panels, caus playing with little menus to do all things in Edit mode is not clear.
Just try Coat3D , to see what is a really Good interface with simple to acess different functionnal views !

Re: Early Blender 2.5 Builds [Re: ratchet] #293407
10/11/09 11:06
10/11/09 11:06
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
there are separated toolbars for editing, sculpting and so on. i don't get most of your points. you seem to expect a complete and polished product when it isn't even in beta yet. tongue we are about a year away from a completed and polished product.

i always disliked blender's old material and texture system too (it was one of the most confusing parts of blender) but i think it has improved a lot already in the current test builds.

i also really like how external renderers like vray can be integrated now. they can replace blender's materials with their own.



Re: Early Blender 2.5 Builds [Re: ventilator] #293408
10/11/09 11:10
10/11/09 11:10
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Ok i juts talked about the interface in point of view for a newcomer to Blender.

Some old mecanisms remain , and people will have to learn it's how to acess the view, features etc ...

But yeah, interface indeed is attractive top notch now laugh

Still texture painting , weight paintign and some others menus are still not implemented : November it is not too short period to deliver a beta ?

Re: Early Blender 2.5 Builds [Re: ratchet] #293410
10/11/09 11:17
10/11/09 11:17
Joined: May 2002
Posts: 7,441
ventilator Offline OP
Senior Expert
ventilator  Offline OP
Senior Expert

Joined: May 2002
Posts: 7,441
http://durian.blender.org/

i would follow the durian blog. it's very interesting. the plan is to use blender 2.5 for durian so i guess the missing stuff will be there soon since they will need it. tongue



http://blenderlabrat.blogspot.com/
...and these 2.5 tours always are interesting too.

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