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Re: My break game [Re: botu] #284073
08/11/09 15:06
08/11/09 15:06
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
New code for mouse recognition !
http://game.irilys.eu/olivier/cassebrique.zip

Re: My break game [Re: botu] #284126
08/11/09 20:12
08/11/09 20:12
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
wow, i really love that game and it's getting better and better wink

Re: My break game [Re: Scorpion] #284204
08/12/09 07:43
08/12/09 07:43
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Thx Scorpion !

Re: My break game [Re: botu] #284672
08/14/09 13:49
08/14/09 13:49
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78


New version, now with kamikaze ball!
5,10 or 30 seconds of pure furry depending of bonus's power.
combine it with mutliball and enjoy the firework!

Now : 10 levels to play
Game over implemented!

http://game.irilys.eu/olivier/cassebrique.zip

Re: My break game [Re: botu] #284694
08/14/09 15:54
08/14/09 15:54
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
hmmm...
It crashed after level 7 or so, but it may have been because of things I did in the background.

Awesome:
-creativity. I almost felt sorry for the poor spiders, when they snorted (or whatever the sound is they make... very cool) and sank into the ground. And the magnet-bricks rock!
-Inferno grin... very nice. Now that I understood the upgrade-system I could actually use it grin. I was surprised and pleased when I swa that they move through bricks as well. Multiball+Kamikaze = Fun.
-Animation of the mutli-hit bricks. last time I played I was busy watching other stuff, so I only noticed it now -> very cool.

Could be better:
-the time before it loads a new level is a little long, every time I wonder "did it crash now?" maybe a "level won!" message wouldn't be bad, before it loads the next level. Also, you seem to cover up the muss that has grown, I saw the difference in texture on the left and right of the playing field.
-I could hardly see the "growing" effect at the beginning of the level, because the black was still fading. You could make the effect a little slower or later, it's cool!
-When I catch the pores, maybe add some sound or animation? cause I always just thought they had nothing to do with the gameplay and were only visual eye-candy.


~"I never let school interfere with my education"~
-Mark Twain
Re: My break game [Re: Germanunkol] #284768
08/14/09 22:21
08/14/09 22:21
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
very solid gameplay and it's getting more and more fun.
one small thing i noticed: if you activate a powerup and die in that moment, you still see the font like 'kamikazeball' in front of the main menu.

@germanunkol
there is a sound if you catch them, but all in all you are right, it doesn't get the attention it should

Re: My break game [Re: Scorpion] #284770
08/14/09 22:36
08/14/09 22:36
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I love this game, but I never came past the third level, and only once past the second.
The mouse seems to behave a bit wired, I guess it is because of the framerate, which is around 25 to 35, that's way to low for a casual game on my pc, although my pc is by far not new. I don't whether it helps, but when clicking F11 twice I see that the flat terrain has a bunch of tris that are not necessary at all.
I hope that you are going to make a lot optimzing as well, because I like to play that game, and I wish you much success with sales!

Re: My break game [Re: Pappenheimer] #285018
08/16/09 16:42
08/16/09 16:42
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Originally Posted By: Pappenheimer
I love this game, but I never came past the third level, and only once past the second.
The mouse seems to behave a bit wired, I guess it is because of the framerate, which is around 25 to 35, that's way to low for a casual game on my pc, although my pc is by far not new. I don't whether it helps, but when clicking F11 twice I see that the flat terrain has a bunch of tris that are not necessary at all.
I hope that you are going to make a lot optimzing as well, because I like to play that game, and I wish you much success with sales!


Thx, in next version, terrain will be composed by 3*3 poly (actually 80*80 Oo) my mistake laugh
I have to add options to remove some FX and maybe trees and grasses in the background.

Actually I use the specular bump fx, it is possible to keep same skins on objets (2 maps, one for color/spec and second for bump) and use a kind of blinn shader in place ? I need that images's alpha channel must be used for spec and not transparency.

Re: My break game [Re: Germanunkol] #285020
08/16/09 16:45
08/16/09 16:45
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Originally Posted By: Germanunkol
hmmm...
It crashed after level 7 or so, but it may have been because of things I did in the background.

Awesome:
-creativity. I almost felt sorry for the poor spiders, when they snorted (or whatever the sound is they make... very cool) and sank into the ground. And the magnet-bricks rock!
-Inferno grin... very nice. Now that I understood the upgrade-system I could actually use it grin. I was surprised and pleased when I swa that they move through bricks as well. Multiball+Kamikaze = Fun.
-Animation of the mutli-hit bricks. last time I played I was busy watching other stuff, so I only noticed it now -> very cool.

Could be better:
-the time before it loads a new level is a little long, every time I wonder "did it crash now?" maybe a "level won!" message wouldn't be bad, before it loads the next level. Also, you seem to cover up the muss that has grown, I saw the difference in texture on the left and right of the playing field.
-I could hardly see the "growing" effect at the beginning of the level, because the black was still fading. You could make the effect a little slower or later, it's cool!
-When I catch the pores, maybe add some sound or animation? cause I always just thought they had nothing to do with the gameplay and were only visual eye-candy.


Or I can add loading bar. good idea.
There is sound when spores are catched by player normaly.

Re: My break game [Re: botu] #285179
08/17/09 14:09
08/17/09 14:09
Joined: Aug 2007
Posts: 78
botu Offline OP
Junior Member
botu  Offline OP
Junior Member

Joined: Aug 2007
Posts: 78
Hi, new update!

-Possibility to configure volume of musics and sounds
-Now preferences are saved on disk
-New malus : drunk malus, be ready to use little plastic bag laugh

-Fixed : Bonus bug where bonus don't be removed from list when used.
-Fixed : score reset after game over. Bonus reset after level finished.
-Ground optimization : 9 polygons in place of 6400 Oo
-New shader without normal mapping.

all here :
http://game.irilys.eu/olivier/cassebrique.zip

enjoy!

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