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Modern Armor (MP)
#282185
07/30/09 17:01
07/30/09 17:01
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
OP
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OP
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Joined: Jul 2002
Posts: 2,002
Europe
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Hi folks! Last weekend I re-installed good old G-Police from 1997. While playing a friend visited me and we came to the clue, that the controls could be heavily improved. Said and done, here is what came out of 2 days development: Modern Armor! You control a futuristic "hovering-helicopter" which is equipped with infinite lasers and a certain amount of rockets, which can be collected around the (test level) map. The result is something like a 3-dimensional FPS. xD Gamepaly video on YouTube After the first real multiplayer test runs today I think it quite has the potential to be further improved. ^^
Last edited by ShoreVietam; 08/01/09 14:55.
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Re: Modern Armor (MP)
[Re: ShoreVietam]
#282350
07/31/09 12:17
07/31/09 12:17
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Joined: Jul 2002
Posts: 4,436 Germany, Luebeck
Xarthor
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Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
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This looks really interesting! Although the controls seem to be pretty hectic .. but meh .. maybe its just fast-paced huh Keep it up! I'd really like to play a demo. Does it also work over the internet? funny side note: I was pretty irritated when that icq message sound played during the video
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Re: Modern Armor (MP)
[Re: Xarthor]
#282499
08/01/09 14:54
08/01/09 14:54
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
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*lol* You're right, it really looks hectic. But the controls actually aren't, they're quite smooth, but in close combat you're very vulnerable to rocket fire (because you're easy to hit) and thus throttling left and right, back and forth, up and down is a quite good method evading missiles and (amazingly) not too complicated.
I think I'll tweak it a bit, before there'll be a demo. I always had problems connecting via internet with the A6.31.4 version. It should be possible and still smooth (because control inputs are being sent and used for movement with only periodic position updates), but for nice LAN play I set up a high update rate.
ICQ Sound? Must have been your ICQ. There only is a relatively quite future bgm. :-P
I think I'll create soem further weapon systems and maybe even an anti-grav-tank for air-ground battle, could be funny!
Last edited by ShoreVietam; 08/01/09 14:57.
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Re: Modern Armor (MP)
[Re: Xarthor]
#282947
08/04/09 18:28
08/04/09 18:28
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Joined: Jul 2002
Posts: 2,002 Europe
ShoreVietam
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Damn you're right, that's what irritated me! xD Well there are no issues, I could send updates in intervals, but as said before, A6 tends to not being able to connect via internet (actually it worked only once so far) and thus I optimize for LAN play. Here some new screenshots, I added new weapons. Primary weapons (infinite ammo): - Laser ("slow", strong) - Gatling Gun (fast, middle-weak, inaccurate) Secondary weapons (limited, collectable ammo): - Missile (slow, very strong) - Quad-Missile (very slow after shooting the "quad-pack", strong) Myabe I'll use this cruiser as boss? ^^
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Re: Modern Armor (MP)
[Re: ShoreVietam]
#282993
08/05/09 06:11
08/05/09 06:11
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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Posts: 2,640
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nice I really like this style of game.
~"I never let school interfere with my education"~ -Mark Twain
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Re: Modern Armor (MP)
[Re: Germanunkol]
#283014
08/05/09 09:07
08/05/09 09:07
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Nice idea to develop it into MP style, great concept The motion seems stable when judging it from the video thus keep it up Cheers Frazzle
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