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Re: 3D Rad v6 is now FREEWARE! [Re: ratchet] #282926
08/04/09 17:02
08/04/09 17:02
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline OP
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nuclear_winter  Offline OP
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Joined: Aug 2002
Posts: 906
the future
I think its not open source yet... i think someone asked at the forum, so the developers know people are interested

Re: 3D Rad v6 is now FREEWARE! [Re: nuclear_winter] #283000
08/05/09 06:49
08/05/09 06:49
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I found this one and the website and images are exactly the same like you can find at the 3d-RAD website:
http://www.3impact.com/

How are they related to each other?
It looks to me like 3d impact is the foundation of 3d rad. And 3d rad is a high level click-together-version of 3d impact.


Models, Textures and Games from Dexsoft
Re: 3D Rad v6 is now FREEWARE! [Re: Machinery_Frank] #283002
08/05/09 07:31
08/05/09 07:31
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
3Impact is the engine that is used in 3D Rad.

It is the other way around afaik. First there was 3D Rad 1 up to 5. Then they developed 3Impact. They have stopped/abandoned the development of 3D rad for that. And then Fernando came back to continue or better restart with 3D Rad, using the 3Impact core engine ...


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
Re: 3D Rad v6 is now FREEWARE! [Re: Tiles] #283169
08/06/09 08:30
08/06/09 08:30
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany
thanx for this info nuclear winter!

//edit

Did you notice the new busines model they have?
The users can decide wich features should get'n included in the engine.

And so it works:
Someone start a featurerequest. The developers calculates the price and the users can donate money for this. When the price is reached the feature is gettn released.

So the consumers show the direction the engine should go.


,gri

Last edited by gri; 08/06/09 08:56.

"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: 3D Rad v6 is now FREEWARE! [Re: ratchet] #283183
08/06/09 09:34
08/06/09 09:34
Joined: Feb 2009
Posts: 35
Watertown, New York, US
goanna Offline
Newbie
goanna  Offline
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Joined: Feb 2009
Posts: 35
Watertown, New York, US
This is sweet. I like the tutorial on embedding the games to a web site. Nice find. Thanks for sharing this info.

Re: 3D Rad v6 is now FREEWARE! [Re: ratchet] #283186
08/06/09 09:58
08/06/09 09:58
Joined: Dec 2007
Posts: 706
Schortens Germany
Landixus Offline
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Landixus  Offline
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Schortens Germany
The Arcade Racer looks cool!


My Blog German: http://blog.quakeit.de/
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Re: 3D Rad v6 is now FREEWARE! [Re: Landixus] #283263
08/06/09 19:18
08/06/09 19:18
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

Moderator

Joined: Sep 2003
Posts: 929
I once payed for 3D RAD but found soon that its problem is inflexibility. It works with predefined objects, you can only use the objects that are included. More or less, with this limited set of objects you can only make variants of its demos. Thats why it probably didnt sell anymore and its programmer made it freeware. But since its freeware no one should complain. Anyway the free lite C version is way better and not limited to predefined objects.

Re: 3D Rad v6 is now FREEWARE! [Re: Spirit] #283314
08/07/09 06:36
08/07/09 06:36
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Originally Posted By: Spirit
It works with predefined objects, you can only use the objects that are included.


That is the purpose of this product. It is a "click-together" tool for beginners. If you want flexibility then you have to use their engine (3d-Impact).


Models, Textures and Games from Dexsoft
Re: 3D Rad v6 is now FREEWARE! [Re: Spirit] #283319
08/07/09 07:23
08/07/09 07:23
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline OP
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nuclear_winter  Offline OP
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N

Joined: Aug 2002
Posts: 906
the future
Originally Posted By: Spirit
It works with predefined objects, you can only use the objects that are included.


Well, you can create your skinmesh, create your own collision model, shadow-caster model, weight model... then assign various physics like G-force, wind... attach airfoils... attach controls... you can use bone animated models with weighted vertices as well as fbf animated models. The same you can create rigidbodies for level geometry and believe me its easy and simply works... you just export your models to .x and import into the engine... I would agree that its more racing genre oriented with car physic templates, race timer, checkpoint system and car AI, but Fernando has added lots of different features including player character. Also with the script other guys on the forum have made lots of stuff like minimaps, infinite terrain, etc.

What i personally think was wrong is the lack of information and any publicity... i got into this engine almost by accident while checking out 3Impact.

It might be lacking features, but its the first engine i bought that gave me the chance to have a working level in less than an hour, the only other engine that i did that with was DX Studio.

Last edited by nuclear_winter; 08/07/09 07:25.
Re: 3D Rad v6 is now FREEWARE! [Re: nuclear_winter] #283322
08/07/09 07:39
08/07/09 07:39
Joined: Sep 2007
Posts: 658
germany
Tiles Offline
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Tiles  Offline
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Joined: Sep 2007
Posts: 658
germany
Hm, just ask yourself why there are no games around made with 3D Rad. With games i don`t mean minilevels to show the power of single objects. It is around for three years now. So when its really so easy and powerful then there should be a ton of finished games around by now, right? That shows the real power of 3D Rad wink

Weakest point is the event system, not so much the limited number of available objects. To connect checkboxes with each other sounds really easy and quick. But the moment where you need to connect enough objects together to make a game from is the moment where it fails because things becomes very complicated up to impossible then. That was the reason why i personally have dropped it.


trueSpace 7.6, A7 commercial
Free gamegraphics, freewaregames http://www.reinerstilesets.de
Die Community rund um Spiele-Toolkits http://www.clickzone.de
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