I get "CRASH IN MAIN" Happens with settype(and other not known positions)
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
Unity also uses PhysX but doesn't require a driver. I think they have the PhysX source. Conitec should get the source license too since the driver requirement really sucks. :p
Here is the latest beta version: //Changing server
please check out the physX.h file for more details! can you understand the descriptions of the functions?
- If you like to use the RemoteDebugger.exe do following steps: 1. start the RemoteDebugger.exe 2. start the main.exe (or main.c) 3. in the debugger open the menu: "view" 4. set the "coordinate system" to "Right-handed" 5. set the "Camera" to "3DGS Cam" (it is only there, if you run the main file)
You can also click at dynamic physX objects and move them with the mouse without the RemoteDebugger! try it out with the blue barrels at the beginning (on the left side).
I think It would be better if they could have a check in preferences to turn on physics engine on and off. and which physics engine to use. that way you would have a seperate clean engine and nothing iranious playing with the physx engine.
As far as I know the physx engine will replace the ode physik engine when the physx plugin is ready. Conitec also said that they want to add vlaues to the preferences for mass, friction etc. so that you can setup physik object directly in WED.
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version