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Re: Survive! future plans [Re: Puppeteer] #284392
08/13/09 08:02
08/13/09 08:02
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
This in the code should be improved:

-make the turnspeed timeindepentednt
(time_factor in the player.pan rotation)

-use a camera.arc of 80 to 90, its just the standard currently,
wich does not fit for shooters.

-i could see me own playermodel when walking backwards,
try to make it invisible

Re: Survive! future plans [Re: Damocles_] #284415
08/13/09 10:07
08/13/09 10:07
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
Quote:
-make the turnspeed timeindepentednt
(time_factor in the player.pan rotation)


I always thought that the movement of the mouse was the only thing that should be left dependend on the frame rate.
thanks for the other code suggestions. the weapon is also a bit dependent on the framerate, bad programming on my side.

I'd like to join you tonight, too, but i got no computer that can run the game fluently right now.

EDIT: sorry martek, your 12k points might as well be the record, but i don't save the log files. i only verified the record of germanunkel because it looked really high for me and it was the highest number that had been posted.

Last edited by SchokoKeks; 08/13/09 11:32.
Re: Survive! future plans [Re: SchokoKeks] #284421
08/13/09 10:37
08/13/09 10:37
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Somebody wants to join now?

Re: Survive! future plans [Re: the_clown] #284425
08/13/09 11:04
08/13/09 11:04
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
when?


Visit my site: www.masterq32.de
Re: Survive! future plans [Re: MasterQ32] #284427
08/13/09 11:05
08/13/09 11:05
Joined: Nov 2008
Posts: 946
T
the_clown Offline
User
the_clown  Offline
User
T

Joined: Nov 2008
Posts: 946
Well, now. In the next moment.

Re: Survive! future plans [Re: the_clown] #284429
08/13/09 11:09
08/13/09 11:09
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
I ran the game on a very slow PC, so there is a noticable
reduction in the turnspeed in high-FPS consuming views given the
same mouse-speed input.
The goal should be to have the same angle per second rotation
no matter how the FPS are.

You might not have noticed it on a fast PC with FPSMax on,
as this automatically creates steady framerates.

Re: Survive! future plans [Re: Damocles_] #284437
08/13/09 11:53
08/13/09 11:53
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
in the gamestudio manual they use mouse_force without multiplied time_step...

Re: Survive! future plans [Re: Scorpion] #284439
08/13/09 11:56
08/13/09 11:56
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Well, and the manual is using it simpy wrong,
as it is not framerate independent.
Its just a short code-snipplet to show how the vector
works.

Re: Survive! future plans [Re: Damocles_] #284450
08/13/09 12:50
08/13/09 12:50
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline
Member
Martek  Offline
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
Beat my record around 152000!


3D Gamestudio A7 Extra
Re: Survive! future plans [Re: Martek] #284451
08/13/09 12:51
08/13/09 12:51
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
Expert
Cowabanga  Offline
Expert

Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Originally Posted By: Martek
Beat my record around 152000!
You're not serious grin.
My record is around 40000 but after around 2 seconds i get the sweet Connection lost message. tongue

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