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Re: Survive! version 0.5 release / online team survival game [Re: Cowabanga] #284240
08/12/09 11:01
08/12/09 11:01
Joined: Jul 2005
Posts: 1,930
Austria
Dark_samurai Offline
Serious User
Dark_samurai  Offline
Serious User

Joined: Jul 2005
Posts: 1,930
Austria
I tested it today (alone).
Before extending the game, I would improve the weapon handling. The weapons feel completly unnatural.
The movement was mostly ok, but sometimes I had some bad lags (played in austria, 2 Mbit).

Overall: Nice start, cool idea but still a lot of room for improvement smile


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Re: Survive! version 0.5 release / online team survival game [Re: Dark_samurai] #284246
08/12/09 11:20
08/12/09 11:20
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Hey,
the idea of the game is very good!

Ideas:
- A kind of grid in the build-mode
- Delete boxes in the build-mode
- Build stationary machine gun in build-mode
- Box gravity
- Different enemy classes
- Some player classes
--> Soldier
--> Medic
--> ...
- Build a map to see other players
- Join the servers out of the game and not with this starter-program

I think the game will be a very cool shooter!

Richi007


Visit my site: www.masterq32.de
Survive! future plans [Re: MasterQ32] #284272
08/12/09 13:02
08/12/09 13:02
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline OP
User
SchokoKeks  Offline OP
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
wow, i had never expected that much feedback in such a short time! thank you all for testing! this sure is a great motivation to continue working.

I won't be able to work in it for the next week, but i'm currently deciding what to add into the next version V0.6:

- jumping (over crates)
- dead enemies sometimes drop powerups (health, "quad damage", maybe sentry guns, grenades or airstrikes)
- weapon supply droped somewhere in the level, players have to pick them up, newly joined players can get them too
- deleting own crates in build mode
- simple gravity for boxes
- 1 or 2 new weapons
- change to version 7.80, traffic can be reduced a lot with "NOSEND_Z"
- hopefully some better sound effects
- and of course lots of bugfixing

I'm currently thinking about what could be done to make the game less brutal and more funny. When i began the game, I wanted a horror survival theme, and had a different level that was pretty dark, but it didn't work out. I then changed it to a more "serious sam"-like gameplay.

what is not going to be included, at least for the next versions:
- player classes (soldier, medic etc). this is not team fortress
- different hit zones for enemies. I won't use polygon-exact shooting on the enemies, because their animations are not synchronised with the server (in fact, the server doesn't play any animations)
- removing starter.exe and putting all options ingame.


because there is a lot to do, it'll take 2-3 weeks to finish V0.6.

EDIT: I checked the server log, and the current record is held by:
Germanunkel: 95352 Points

Re: Survive! future plans [Re: SchokoKeks] #284276
08/12/09 13:15
08/12/09 13:15
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
Serious User
darkinferno  Offline
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
i keep losing connection so i cant go at the high score.. u get away germanunkol..... for now grin

Re: Survive! future plans [Re: darkinferno] #284288
08/12/09 14:53
08/12/09 14:53
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Ha! go me grin

I must admit though that the guys playing with me would've gotten more points if they hadn't dropped out. They joined again afterwards, but then their score was reset...

Yes, serious sam sounds like a fun style for a game like this tongue


~"I never let school interfere with my education"~
-Mark Twain
Re: Survive! future plans [Re: Germanunkol] #284331
08/12/09 20:18
08/12/09 20:18
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline
Member
Martek  Offline
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
Stop. I am sure that I got around 128000 points. But if it is not in your log I try to beat it again laugh


3D Gamestudio A7 Extra
Re: Survive! future plans [Re: Martek] #284356
08/12/09 23:40
08/12/09 23:40
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
41312 point^^

Why not meet tomorrow and play together a round or two?

Re: Survive! future plans [Re: Scorpion] #284359
08/13/09 00:07
08/13/09 00:07
Joined: Jul 2007
Posts: 288
Germany, NRW
Martek Offline
Member
Martek  Offline
Member

Joined: Jul 2007
Posts: 288
Germany, NRW
I am in. Which time do you want to play?


3D Gamestudio A7 Extra
Re: Survive! future plans [Re: Martek] #284361
08/13/09 00:12
08/13/09 00:12
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
I'm in, too...34 seconds left to start wink

edit: got 41453 =P
okay, why not meet tomorrow (I mean today - 14.) at 8pm?

edit2: oh you came and left while I was writing? >.< lol

Last edited by Scorpion; 08/13/09 00:35.
Re: Survive! future plans [Re: Scorpion] #284379
08/13/09 06:13
08/13/09 06:13
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
I'll be there too =)
I had 50k points all alone the last time i played the game^^


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
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